getter
and setter
These two attributes can be combined with method
to indicate that this is a
getter or setter method. A getter
-tagged function by default accesses the
JavaScript property with the same name as the getter function. A setter
's
function name is currently required to start with set_
and the property it
accesses is the suffix after set\_
.
Consider the following JavaScript class that has a getter and setter for the
white_russians
property:
class TheDude {
get white_russians() {
...
}
set white_russians(val) {
...
}
}
We would import this with the following #[wasm_bindgen]
attributes:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type TheDude; #[wasm_bindgen(method, getter)] fn white_russians(this: &TheDude) -> u32; #[wasm_bindgen(method, setter)] fn set_white_russians(this: &TheDude, val: u32); } #}
Here we're importing the TheDude
type and defining the ability to access each
object's white_russians
property. The first function here is a getter and will
be available in Rust as the_dude.white_russians()
, and the latter is the
setter which is accessible as the_dude.set_white_russians(2)
. Note that both
functions have a this
argument as they're tagged with method
.
Finally, you can also pass an argument to the getter
and setter
properties to configure what property is accessed. When the property is
explicitly specified then there is no restriction on the method name. For
example the below is equivalent to the above:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type TheDude; #[wasm_bindgen(method, getter = white_russians)] fn my_custom_getter_name(this: &TheDude) -> u32; #[wasm_bindgen(method, setter = white_russians)] fn my_custom_setter_name(this: &TheDude, val: u32); } #}
Heads up! getter
and setter
functions are found on the constructor's
prototype chain once at load time, cached, and then the cached accessor is
invoked on each access. If you need to dynamically walk the prototype chain on
every access, add the structural
attribute!
// This is the default function Rust will invoke on `the_dude.white_russians()`:
const white_russians = Object.getOwnPropertyDescriptor(
TheDude.prototype,
"white_russians"
).get;
// This is what you get by adding `structural`:
const white_russians = function(the_dude) {
return the_dude.white_russians;
};