Introduction
This book is about wasm-bindgen
, a Rust library and CLI tool that facilitate
high-level interactions between wasm modules and JavaScript. The wasm-bindgen
tool and crate are only one part of the Rust and WebAssembly
ecosystem. If you're not familiar already with wasm-bindgen
it's
recommended to start by reading the Game of Life tutorial. If you're
curious about wasm-pack
, you can find that documentation here.
The wasm-bindgen
tool is sort of half polyfill for features like the host
bindings proposal and half features for empowering high-level
interactions between JS and wasm-compiled code (currently mostly from Rust).
More specifically this project allows JS/wasm to communicate with strings, JS
objects, classes, etc, as opposed to purely integers and floats. Using
wasm-bindgen
for example you can define a JS class in Rust or take a string
from JS or return one. The functionality is growing as well!
Currently this tool is Rust-focused but the underlying foundation is language-independent, and it's hoping that over time as this tool stabilizes that it can be used for languages like C/C++!
Notable features of this project includes:
- Importing JS functionality in to Rust such as DOM manipulation, console logging, or performance monitoring.
- Exporting Rust functionality to JS such as classes, functions, etc.
- Working with rich types like strings, numbers, classes, closures, and objects
rather than simply
u32
and floats. - Automatically generating TypeScript bindings for Rust code being consumed by JS.
With the addition of wasm-pack
you can run the gamut from running Rust on
the web locally, publishing it as part of a larger application, or even
publishing Rust-compiled-to-WebAssembly on NPM!
Examples of using wasm-bindgen
, js-sys
, and web-sys
This subsection contains examples of using the wasm-bindgen
, js-sys
, and
web-sys
crates. Each example should have more information about what it's
doing.
These examples all assume familiarity with wasm-bindgen
, wasm-pack
, and
building a Rust and WebAssembly project. If you're unfamiliar with these check
out the Game of Life tutorial or wasm pack tutorials to help you
get started.
The source code for all examples can also be found online to download
and run locally. Most examples are configured with Webpack/wasm-pack
and can
be built with npm run serve
. Other examples which don't use Webpack are
accompanied with instructions or a build.sh
showing how to build it.
Note that most examples currently use Webpack to assemble the final output artifact, but this is not required! You can review the deployment documentation for other options of how to deploy Rust and WebAssembly.
Hello, World!
View full source code or view the compiled example online
This is the "Hello, world!" example of #[wasm_bindgen]
showing how to set up
a project, export a function to JS, call it from JS, and then call the alert
function in Rust.
Cargo.toml
The Cargo.toml
lists the wasm-bindgen
crate as a dependency.
Also of note is the crate-type = ["cdylib"]
which is largely used for wasm
final artifacts today.
[package]
name = "hello_world"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
src/lib.rs
Here we define our Rust entry point along with calling the alert
function.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { fn alert(s: &str); } #[wasm_bindgen] pub fn greet(name: &str) { alert(&format!("Hello, {}!", name)); } #}
index.js
Our JS entry point is quite small!
// Note that a dynamic `import` statement here is required due to
// webpack/webpack#6615, but in theory `import { greet } from './pkg';`
// will work here one day as well!
const rust = import('./pkg');
rust
.then(m => m.greet('World!'))
.catch(console.error);
Webpack-specific files
Note: Webpack is required for this example, and if you're interested in options that don't use a JS bundler see other examples.
And finally here's the Webpack configuration and package.json
for this
project:
webpack.config.js
const path = require('path');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const webpack = require('webpack');
const WasmPackPlugin = require("@wasm-tool/wasm-pack-plugin");
module.exports = {
entry: './index.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'index.js',
},
plugins: [
new HtmlWebpackPlugin(),
new WasmPackPlugin({
crateDirectory: path.resolve(__dirname, ".")
}),
// Have this example work in Edge which doesn't ship `TextEncoder` or
// `TextDecoder` at this time.
new webpack.ProvidePlugin({
TextDecoder: ['text-encoding', 'TextDecoder'],
TextEncoder: ['text-encoding', 'TextEncoder']
})
],
mode: 'development',
experiments: {
asyncWebAssembly: true
}
};
package.json
{
"scripts": {
"build": "webpack",
"serve" : "webpack serve"
},
"devDependencies": {
"@wasm-tool/wasm-pack-plugin": "1.5.0",
"text-encoding": "^0.7.0",
"html-webpack-plugin": "^5.3.2",
"webpack": "^5.49.0",
"webpack-cli": "^4.7.2",
"webpack-dev-server": "^3.11.2"
}
}
console.log
View full source code or view the compiled example online
This example shows off how to use console.log
in a variety of ways, all the
way from bare-bones usage to a println!
-like macro with web_sys
.
src/lib.rs
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen(start)] pub fn run() { bare_bones(); using_a_macro(); using_web_sys(); } // First up let's take a look of binding `console.log` manually, without the // help of `web_sys`. Here we're writing the `#[wasm_bindgen]` annotations // manually ourselves, and the correctness of our program relies on the // correctness of these annotations! #[wasm_bindgen] extern "C" { // Use `js_namespace` here to bind `console.log(..)` instead of just // `log(..)` #[wasm_bindgen(js_namespace = console)] fn log(s: &str); // The `console.log` is quite polymorphic, so we can bind it with multiple // signatures. Note that we need to use `js_name` to ensure we always call // `log` in JS. #[wasm_bindgen(js_namespace = console, js_name = log)] fn log_u32(a: u32); // Multiple arguments too! #[wasm_bindgen(js_namespace = console, js_name = log)] fn log_many(a: &str, b: &str); } fn bare_bones() { log("Hello from Rust!"); log_u32(42); log_many("Logging", "many values!"); } // Next let's define a macro that's like `println!`, only it works for // `console.log`. Note that `println!` doesn't actually work on the wasm target // because the standard library currently just eats all output. To get // `println!`-like behavior in your app you'll likely want a macro like this. macro_rules! console_log { // Note that this is using the `log` function imported above during // `bare_bones` ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) } fn using_a_macro() { console_log!("Hello {}!", "world"); console_log!("Let's print some numbers..."); console_log!("1 + 3 = {}", 1 + 3); } // And finally, we don't even have to define the `log` function ourselves! The // `web_sys` crate already has it defined for us. fn using_web_sys() { use web_sys::console; console::log_1(&"Hello using web-sys".into()); let js: JsValue = 4.into(); console::log_2(&"Logging arbitrary values looks like".into(), &js); } #}
Small wasm files
View full source code or view the compiled example online
One of wasm-bindgen
's core goals is a pay-only-for-what-you-use philosophy, so
if we don't use much then we shouldn't be paying much! As a result
#[wasm_bindgen]
can generate super-small executables
Currently this code...
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn add(a: u32, b: u32) -> u32 { a + b } #}
generates a 710 byte wasm binary:
$ ls -l add_bg.wasm
-rw-rw-r-- 1 alex alex 710 Sep 19 17:32 add_bg.wasm
If you run wasm-opt, a C++ tool for optimize WebAssembly, you can make it even smaller too!
$ wasm-opt -Os add_bg.wasm -o add.wasm
$ ls -l add.wasm
-rw-rw-r-- 1 alex alex 172 Sep 19 17:33 add.wasm
And sure enough, using the wasm2wat tool it's quite small!
$ wasm2wat add.wasm
(module
(type (;0;) (func (param i32 i32) (result i32)))
(func (;0;) (type 0) (param i32 i32) (result i32)
get_local 1
get_local 0
i32.add)
(table (;0;) 1 1 anyfunc)
(memory (;0;) 17)
(global (;0;) i32 (i32.const 1049118))
(global (;1;) i32 (i32.const 1049118))
(export "memory" (memory 0))
(export "__indirect_function_table" (table 0))
(export "__heap_base" (global 0))
(export "__data_end" (global 1))
(export "add" (func 0))
(data (i32.const 1049096) "invalid malloc request"))
Also don't forget to compile in release mode for the smallest binaries! For larger applications you'll likely also want to turn on LTO to generate the smallest binaries:
[profile.release]
lto = true
Without a Bundler
This example shows how the --target web
flag can be used load code in a
browser directly. For this deployment strategy bundlers like Webpack are not
required. For more information on deployment see the dedicated
documentation.
First, you'll need to add web-sys
to your Cargo.toml.
[dependencies.web-sys]
version = "0.3.4"
features = [
'Document',
'Element',
'HtmlElement',
'Node',
'Window',
]
Then, let's take a look at the code and see how when we're using --target web
we're not actually losing any functionality!
use wasm_bindgen::prelude::*; // Called when the wasm module is instantiated #[wasm_bindgen(start)] pub fn main() -> Result<(), JsValue> { // Use `web_sys`'s global `window` function to get a handle on the global // window object. let window = web_sys::window().expect("no global `window` exists"); let document = window.document().expect("should have a document on window"); let body = document.body().expect("document should have a body"); // Manufacture the element we're gonna append let val = document.create_element("p")?; val.set_inner_html("Hello from Rust!"); body.append_child(&val)?; Ok(()) } #[wasm_bindgen] pub fn add(a: u32, b: u32) -> u32 { a + b }
Otherwise the rest of the deployment magic happens in index.html
:
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
</head>
<body>
<!-- Note the usage of `type=module` here as this is an ES6 module -->
<script type="module">
// Use ES module import syntax to import functionality from the module
// that we have compiled.
//
// Note that the `default` import is an initialization function which
// will "boot" the module and make it ready to use. Currently browsers
// don't support natively imported WebAssembly as an ES module, but
// eventually the manual initialization won't be required!
import init, { add } from './pkg/without_a_bundler.js';
async function run() {
// First up we need to actually load the wasm file, so we use the
// default export to inform it where the wasm file is located on the
// server, and then we wait on the returned promise to wait for the
// wasm to be loaded.
//
// It may look like this: `await init('./pkg/without_a_bundler_bg.wasm');`,
// but there is also a handy default inside `init` function, which uses
// `import.meta` to locate the wasm file relatively to js file.
//
// Note that instead of a string you can also pass in any of the
// following things:
//
// * `WebAssembly.Module`
//
// * `ArrayBuffer`
//
// * `Response`
//
// * `Promise` which returns any of the above, e.g. `fetch("./path/to/wasm")`
//
// This gives you complete control over how the module is loaded
// and compiled.
//
// Also note that the promise, when resolved, yields the wasm module's
// exports which is the same as importing the `*_bg` module in other
// modes
await init();
// And afterwards we can use all the functionality defined in wasm.
const result = add(1, 2);
console.log(`1 + 2 = ${result}`);
if (result !== 3)
throw new Error("wasm addition doesn't work!");
}
run();
</script>
</body>
</html>
And that's it! Be sure to read up on the deployment options to see what it means to deploy without a bundler.
Using the older --target no-modules
The older version of using wasm-bindgen
without a bundler is to use the
--target no-modules
flag to the wasm-bindgen
CLI.
While similar to the newer --target web
, the --target no-modules
flag has a
few caveats:
- It does not support local JS snippets
- It does not generate an ES module
With that in mind the main difference is how the wasm/JS code is loaded, and
here's an example of loading the output of wasm-pack
for the same module as
above.
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
</head>
<body>
<!-- Include the JS generated by `wasm-pack build` -->
<script src='pkg/without_a_bundler_no_modules.js'></script>
<script>
// Like with the `--target web` output the exports are immediately
// available but they won't work until we initialize the module. Unlike
// `--target web`, however, the globals are all stored on a
// `wasm_bindgen` global. The global itself is the initialization
// function and then the properties of the global are all the exported
// functions.
//
// Note that the name `wasm_bindgen` can be configured with the
// `--no-modules-global` CLI flag
const { add } = wasm_bindgen;
async function run() {
await wasm_bindgen('./pkg/without_a_bundler_no_modules_bg.wasm');
const result = add(1, 2);
console.log(`1 + 2 = ${result}`);
}
run();
</script>
</body>
</html>
Converting WebAssembly to JS
Not all browsers have support for WebAssembly
at this time (although all major
ones do). If you'd like to support older browsers, you probably want a method
that doesn't involve keeping two codebases in sync!
Thankfully there's a tool from binaryen called wasm2js
to convert a wasm
file to JS. This JS file, if successfully produced, is equivalent to the wasm
file (albeit a little bit larger and slower), and can be loaded into practically
any browser.
This example is relatively simple (cribbing from the console.log
example):
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; // lifted from the `console_log` example #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } #[wasm_bindgen(start)] pub fn run() { log("Hello, World!"); } #}
The real magic happens when you actually build the app. Just after
wasm-bindgen
we see here how we execute wasm2js
in our build script:
#!/bin/sh
set -ex
# Compile our wasm module and run `wasm-bindgen`
wasm-pack build
# Run the `wasm2js` tool from `binaryen`
wasm2js pkg/wasm2js_bg.wasm -o pkg/wasm2js_bg.wasm.js
# Update our JS shim to require the JS file instead
sed -i 's/wasm2js_bg.wasm/wasm2js_bg.wasm.js/' pkg/wasm2js.js
sed -i 's/wasm2js_bg.wasm/wasm2js_bg.wasm.js/' pkg/wasm2js_bg.js
Note that the wasm2js
tool is still pretty early days so there's likely to be
a number of bugs to run into or work around. If any are encountered though
please feel free to report them upstream!
Also note that eventually this will ideally be automatically done by your
bundler and no action would be needed from you to work in older browsers via
wasm2js
!
Importing non-browser JS
View full source code or view the compiled example online
The #[wasm_bindgen]
attribute can be used on extern "C" { .. }
blocks to import
functionality from JS. This is how the js-sys
and the web-sys
crates are
built, but you can also use it in your own crate!
For example if you're working with this JS file:
// defined-in-js.js
export function name() {
return 'Rust';
}
export class MyClass {
constructor() {
this._number = 42;
}
get number() {
return this._number;
}
set number(n) {
return this._number = n;
}
render() {
return `My number is: ${this.number}`;
}
}
you can use it in Rust with:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen(module = "/defined-in-js.js")] extern "C" { fn name() -> String; type MyClass; #[wasm_bindgen(constructor)] fn new() -> MyClass; #[wasm_bindgen(method, getter)] fn number(this: &MyClass) -> u32; #[wasm_bindgen(method, setter)] fn set_number(this: &MyClass, number: u32) -> MyClass; #[wasm_bindgen(method)] fn render(this: &MyClass) -> String; } // lifted from the `console_log` example #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } #[wasm_bindgen(start)] pub fn run() { log(&format!("Hello from {}!", name())); // should output "Hello from Rust!" let x = MyClass::new(); assert_eq!(x.number(), 42); x.set_number(10); log(&x.render()); } #}
You can also explore the full list of ways to configure imports
Working with the char
type
View full source code or view the compiled example online
The #[wasm_bindgen]
macro will convert the rust char
type to a single
code-point js string
, and this example shows how to work with this.
Opening this example should display a single counter with a random character
for it's key
and 0 for its count
. You can click the +
button to increase a
counter's count. By clicking on the "add counter" button you should see a new
counter added to the list with a different random character for it's key
.
Under the hood javascript is choosing a random character from an Array of characters and passing that to the rust Counter struct's constructor so the character you are seeing on the page has made the full round trip from js to rust and back to js.
src/lib.rs
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; // lifted from the `console_log` example #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } #[wasm_bindgen] #[derive(Debug)] pub struct Counter { key: char, count: i32, } #[wasm_bindgen] impl Counter { pub fn default() -> Counter { log("Counter::default"); Self::new('a', 0) } pub fn new(key: char, count: i32) -> Counter { log(&format!("Counter::new({}, {})", key, count)); Counter { key: key, count: count, } } pub fn key(&self) -> char { log("Counter.key()"); self.key } pub fn count(&self) -> i32 { log("Counter.count"); self.count } pub fn increment(&mut self) { log("Counter.increment"); self.count += 1; } pub fn update_key(&mut self, key: char) { self.key = key; } } #}
index.js
/* eslint-disable no-unused-vars */
import { chars } from './chars-list.js';
let imp = import('./pkg');
let mod;
let counters = [];
imp
.then(wasm => {
mod = wasm;
addCounter();
let b = document.getElementById('add-counter');
if (!b) throw new Error('Unable to find #add-counter');
b.addEventListener('click', ev => addCounter());
})
.catch(console.error);
function addCounter() {
let ctr = mod.Counter.new(randomChar(), 0);
counters.push(ctr);
update();
}
function update() {
let container = document.getElementById('container');
if (!container) throw new Error('Unable to find #container in dom');
while (container.hasChildNodes()) {
if (container.lastChild.id == 'add-counter') break;
container.removeChild(container.lastChild);
}
for (var i = 0; i < counters.length; i++) {
let counter = counters[i];
container.appendChild(newCounter(counter.key(), counter.count(), ev => {
counter.increment();
update();
}));
}
}
function randomChar() {
console.log('randomChar');
let idx = Math.floor(Math.random() * (chars.length - 1));
console.log('index', idx);
let ret = chars.splice(idx, 1)[0];
console.log('char', ret);
return ret;
}
function newCounter(key, value, cb) {
let container = document.createElement('div');
container.setAttribute('class', 'counter');
let title = document.createElement('h1');
title.appendChild(document.createTextNode('Counter ' + key));
container.appendChild(title);
container.appendChild(newField('Count', value));
let plus = document.createElement('button');
plus.setAttribute('type', 'button');
plus.setAttribute('class', 'plus-button');
plus.appendChild(document.createTextNode('+'));
plus.addEventListener('click', cb);
container.appendChild(plus);
return container;
}
function newField(key, value) {
let ret = document.createElement('div');
ret.setAttribute('class', 'field');
let name = document.createElement('span');
name.setAttribute('class', 'name');
name.appendChild(document.createTextNode(key));
ret.appendChild(name);
let val = document.createElement('span');
val.setAttribute('class', 'value');
val.appendChild(document.createTextNode(value));
ret.appendChild(val);
return ret;
}
js-sys: WebAssembly in WebAssembly
View full source code or view the compiled example online
Using the js-sys
crate we can get pretty meta and instantiate WebAssembly
modules from inside WebAssembly
modules!
src/lib.rs
# #![allow(unused_variables)] #fn main() { use js_sys::{Function, Object, Reflect, WebAssembly}; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use wasm_bindgen_futures::{spawn_local, JsFuture}; // lifted from the `console_log` example #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(a: &str); } macro_rules! console_log { ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) } const WASM: &[u8] = include_bytes!("add.wasm"); async fn run_async() -> Result<(), JsValue> { console_log!("instantiating a new wasm module directly"); let a = JsFuture::from(WebAssembly::instantiate_buffer(WASM, &Object::new())).await?; let b: WebAssembly::Instance = Reflect::get(&a, &"instance".into())?.dyn_into()?; let c = b.exports(); let add = Reflect::get(c.as_ref(), &"add".into())? .dyn_into::<Function>() .expect("add export wasn't a function"); let three = add.call2(&JsValue::undefined(), &1.into(), &2.into())?; console_log!("1 + 2 = {:?}", three); let mem = Reflect::get(c.as_ref(), &"memory".into())? .dyn_into::<WebAssembly::Memory>() .expect("memory export wasn't a `WebAssembly.Memory`"); console_log!("created module has {} pages of memory", mem.grow(0)); console_log!("giving the module 4 more pages of memory"); mem.grow(4); console_log!("now the module has {} pages of memory", mem.grow(0)); Ok(()) } #[wasm_bindgen(start)] pub fn run() { spawn_local(async { run_async().await.unwrap_throw(); }); } #}
web-sys: DOM hello world
View full source code or view the compiled example online
Using web-sys
we're able to interact with all the standard web platform
methods, including those of the DOM! Here we take a look at a simple "Hello,
world!" which manufactures a DOM element in Rust, customizes it, and then
appends it to the page.
Cargo.toml
You can see here how we depend on web-sys
and activate associated features to
enable all the various APIs:
[package]
name = "dom"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'Document',
'Element',
'HtmlElement',
'Node',
'Window',
]
src/lib.rs
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; // Called by our JS entry point to run the example #[wasm_bindgen(start)] pub fn run() -> Result<(), JsValue> { // Use `web_sys`'s global `window` function to get a handle on the global // window object. let window = web_sys::window().expect("no global `window` exists"); let document = window.document().expect("should have a document on window"); let body = document.body().expect("document should have a body"); // Manufacture the element we're gonna append let val = document.create_element("p")?; val.set_text_content(Some("Hello from Rust!")); body.append_child(&val)?; Ok(()) } #}
web-sys: Closures
View full source code or view the compiled example online
One of the features of #[wasm_bindgen]
is that you can pass closures defined
in Rust off to JS. This can be a bit tricky at times, though, so the example
here shows how to interact with some standard web APIs with closures.
src/lib.rs
# #![allow(unused_variables)] #fn main() { use js_sys::{Array, Date}; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::{Document, Element, HtmlElement, Window}; #[wasm_bindgen(start)] pub fn run() -> Result<(), JsValue> { let window = web_sys::window().expect("should have a window in this context"); let document = window.document().expect("window should have a document"); // One of the first interesting things we can do with closures is simply // access stack data in Rust! let array = Array::new(); array.push(&"Hello".into()); array.push(&1.into()); let mut first_item = None; array.for_each(&mut |obj, idx, _arr| match idx { 0 => { assert_eq!(obj, "Hello"); first_item = obj.as_string(); } 1 => assert_eq!(obj, 1), _ => panic!("unknown index: {}", idx), }); assert_eq!(first_item, Some("Hello".to_string())); // Below are some more advanced usages of the `Closure` type for closures // that need to live beyond our function call. setup_clock(&window, &document)?; setup_clicker(&document); // And now that our demo is ready to go let's switch things up so // everything is displayed and our loading prompt is hidden. document .get_element_by_id("loading") .expect("should have #loading on the page") .dyn_ref::<HtmlElement>() .expect("#loading should be an `HtmlElement`") .style() .set_property("display", "none")?; document .get_element_by_id("script") .expect("should have #script on the page") .dyn_ref::<HtmlElement>() .expect("#script should be an `HtmlElement`") .style() .set_property("display", "block")?; Ok(()) } // Set up a clock on our page and update it each second to ensure it's got // an accurate date. // // Note the usage of `Closure` here because the closure is "long lived", // basically meaning it has to persist beyond the call to this one function. // Also of note here is the `.as_ref().unchecked_ref()` chain, which is how // you can extract `&Function`, what `web-sys` expects, from a `Closure` // which only hands you `&JsValue` via `AsRef`. fn setup_clock(window: &Window, document: &Document) -> Result<(), JsValue> { let current_time = document .get_element_by_id("current-time") .expect("should have #current-time on the page"); update_time(¤t_time); let a = Closure::<dyn Fn()>::new(move || update_time(¤t_time)); window .set_interval_with_callback_and_timeout_and_arguments_0(a.as_ref().unchecked_ref(), 1000)?; fn update_time(current_time: &Element) { current_time.set_inner_html(&String::from( Date::new_0().to_locale_string("en-GB", &JsValue::undefined()), )); } // The instance of `Closure` that we created will invalidate its // corresponding JS callback whenever it is dropped, so if we were to // normally return from `setup_clock` then our registered closure will // raise an exception when invoked. // // Normally we'd store the handle to later get dropped at an appropriate // time but for now we want it to be a global handler so we use the // `forget` method to drop it without invalidating the closure. Note that // this is leaking memory in Rust, so this should be done judiciously! a.forget(); Ok(()) } // We also want to count the number of times that our green square has been // clicked. Our callback will update the `#num-clicks` div. // // This is pretty similar above, but showing how closures can also implement // `FnMut()`. fn setup_clicker(document: &Document) { let num_clicks = document .get_element_by_id("num-clicks") .expect("should have #num-clicks on the page"); let mut clicks = 0; let a = Closure::<dyn FnMut()>::new(move || { clicks += 1; num_clicks.set_inner_html(&clicks.to_string()); }); document .get_element_by_id("green-square") .expect("should have #green-square on the page") .dyn_ref::<HtmlElement>() .expect("#green-square be an `HtmlElement`") .set_onclick(Some(a.as_ref().unchecked_ref())); // See comments in `setup_clock` above for why we use `a.forget()`. a.forget(); } #}
web-sys: performance.now
View full source code or view the compiled example online
Want to profile some Rust code in the browser? No problem! You can use the
performance.now()
API and friends to get timing information to see how long
things take.
src/lib.rs
# #![allow(unused_variables)] #fn main() { use std::time::{Duration, SystemTime, UNIX_EPOCH}; use wasm_bindgen::prelude::*; // lifted from the `console_log` example #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(a: &str); } macro_rules! console_log { ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) } #[wasm_bindgen(start)] pub fn run() { let window = web_sys::window().expect("should have a window in this context"); let performance = window .performance() .expect("performance should be available"); console_log!("the current time (in ms) is {}", performance.now()); let start = perf_to_system(performance.timing().request_start()); let end = perf_to_system(performance.timing().response_end()); console_log!("request started at {}", humantime::format_rfc3339(start)); console_log!("request ended at {}", humantime::format_rfc3339(end)); } fn perf_to_system(amt: f64) -> SystemTime { let secs = (amt as u64) / 1_000; let nanos = (((amt as u64) % 1_000) as u32) * 1_000_000; UNIX_EPOCH + Duration::new(secs, nanos) } #}
The fetch
API
View full source code or view the compiled example online
This example uses the fetch
API to make an HTTP request to the GitHub API and
then parses the resulting JSON.
Cargo.toml
The Cargo.toml
enables a number of features related to the fetch
API and
types used: Headers
, Request
, etc.
[package]
name = "fetch"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
js-sys = "0.3.60"
wasm-bindgen-futures = "0.4.33"
[dependencies.web-sys]
version = "0.3.4"
features = [
'Headers',
'Request',
'RequestInit',
'RequestMode',
'Response',
'Window',
]
src/lib.rs
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use wasm_bindgen_futures::JsFuture; use web_sys::{Request, RequestInit, RequestMode, Response}; #[wasm_bindgen] pub async fn run(repo: String) -> Result<JsValue, JsValue> { let mut opts = RequestInit::new(); opts.method("GET"); opts.mode(RequestMode::Cors); let url = format!("https://api.github.com/repos/{}/branches/master", repo); let request = Request::new_with_str_and_init(&url, &opts)?; request .headers() .set("Accept", "application/vnd.github.v3+json")?; let window = web_sys::window().unwrap(); let resp_value = JsFuture::from(window.fetch_with_request(&request)).await?; // `resp_value` is a `Response` object. assert!(resp_value.is_instance_of::<Response>()); let resp: Response = resp_value.dyn_into().unwrap(); // Convert this other `Promise` into a rust `Future`. let json = JsFuture::from(resp.json()?).await?; // Send the JSON response back to JS. Ok(json) } #}
2D Canvas
View full source code or view the compiled example online
Drawing a smiley face with the 2D canvas API. This is a port of part of this
MDN
tutorial
to web-sys
.
Cargo.toml
The Cargo.toml
enables features necessary to query the DOM and work with 2D
canvas.
[package]
name = "canvas"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
js-sys = "0.3.60"
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'CanvasRenderingContext2d',
'Document',
'Element',
'HtmlCanvasElement',
'Window',
]
src/lib.rs
Gets the <canvas>
element, creates a 2D rendering context, and draws the
smiley face.
# #![allow(unused_variables)] #fn main() { use std::f64; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; #[wasm_bindgen(start)] pub fn start() { let document = web_sys::window().unwrap().document().unwrap(); let canvas = document.get_element_by_id("canvas").unwrap(); let canvas: web_sys::HtmlCanvasElement = canvas .dyn_into::<web_sys::HtmlCanvasElement>() .map_err(|_| ()) .unwrap(); let context = canvas .get_context("2d") .unwrap() .unwrap() .dyn_into::<web_sys::CanvasRenderingContext2d>() .unwrap(); context.begin_path(); // Draw the outer circle. context .arc(75.0, 75.0, 50.0, 0.0, f64::consts::PI * 2.0) .unwrap(); // Draw the mouth. context.move_to(110.0, 75.0); context.arc(75.0, 75.0, 35.0, 0.0, f64::consts::PI).unwrap(); // Draw the left eye. context.move_to(65.0, 65.0); context .arc(60.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0) .unwrap(); // Draw the right eye. context.move_to(95.0, 65.0); context .arc(90.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0) .unwrap(); context.stroke(); } #}
Julia Set
View full source code or view the compiled example online
While not showing off a lot of web_sys
API surface area, this example shows a
neat fractal that you can make!
index.js
A small bit of glue is added for this example
import('./pkg')
.then(wasm => {
const canvas = document.getElementById('drawing');
const ctx = canvas.getContext('2d');
const realInput = document.getElementById('real');
const imaginaryInput = document.getElementById('imaginary');
const renderBtn = document.getElementById('render');
renderBtn.addEventListener('click', () => {
const real = parseFloat(realInput.value) || 0;
const imaginary = parseFloat(imaginaryInput.value) || 0;
wasm.draw(ctx, 600, 600, real, imaginary);
});
wasm.draw(ctx, 600, 600, -0.15, 0.65);
})
.catch(console.error);
src/lib.rs
The bulk of the logic is in the generation of the fractal
# #![allow(unused_variables)] #fn main() { use std::ops::Add; use wasm_bindgen::prelude::*; use wasm_bindgen::Clamped; use web_sys::{CanvasRenderingContext2d, ImageData}; #[wasm_bindgen] pub fn draw( ctx: &CanvasRenderingContext2d, width: u32, height: u32, real: f64, imaginary: f64, ) -> Result<(), JsValue> { // The real workhorse of this algorithm, generating pixel data let c = Complex { real, imaginary }; let mut data = get_julia_set(width, height, c); let data = ImageData::new_with_u8_clamped_array_and_sh(Clamped(&mut data), width, height)?; ctx.put_image_data(&data, 0.0, 0.0) } fn get_julia_set(width: u32, height: u32, c: Complex) -> Vec<u8> { let mut data = Vec::new(); let param_i = 1.5; let param_r = 1.5; let scale = 0.005; for x in 0..width { for y in 0..height { let z = Complex { real: y as f64 * scale - param_r, imaginary: x as f64 * scale - param_i, }; let iter_index = get_iter_index(z, c); data.push((iter_index / 4) as u8); data.push((iter_index / 2) as u8); data.push(iter_index as u8); data.push(255); } } data } fn get_iter_index(z: Complex, c: Complex) -> u32 { let mut iter_index: u32 = 0; let mut z = z; while iter_index < 900 { if z.norm() > 2.0 { break; } z = z.square() + c; iter_index += 1; } iter_index } #[derive(Clone, Copy, Debug)] struct Complex { real: f64, imaginary: f64, } impl Complex { fn square(self) -> Complex { let real = (self.real * self.real) - (self.imaginary * self.imaginary); let imaginary = 2.0 * self.real * self.imaginary; Complex { real, imaginary } } fn norm(&self) -> f64 { (self.real * self.real) + (self.imaginary * self.imaginary) } } impl Add<Complex> for Complex { type Output = Complex; fn add(self, rhs: Complex) -> Complex { Complex { real: self.real + rhs.real, imaginary: self.imaginary + rhs.imaginary, } } } #}
WebAudio
View full source code or view the compiled example online
This example creates an FM
oscillator using
the WebAudio
API and
web-sys
.
Cargo.toml
The Cargo.toml
enables the types needed to use the relevant bits of the
WebAudio API.
[package]
name = "webaudio"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'AudioContext',
'AudioDestinationNode',
'AudioNode',
'AudioParam',
'GainNode',
'OscillatorNode',
'OscillatorType',
]
src/lib.rs
The Rust code implements the FM oscillator.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use web_sys::{AudioContext, OscillatorType}; /// Converts a midi note to frequency /// /// A midi note is an integer, generally in the range of 21 to 108 pub fn midi_to_freq(note: u8) -> f32 { 27.5 * 2f32.powf((note as f32 - 21.0) / 12.0) } #[wasm_bindgen] pub struct FmOsc { ctx: AudioContext, /// The primary oscillator. This will be the fundamental frequency primary: web_sys::OscillatorNode, /// Overall gain (volume) control gain: web_sys::GainNode, /// Amount of frequency modulation fm_gain: web_sys::GainNode, /// The oscillator that will modulate the primary oscillator's frequency fm_osc: web_sys::OscillatorNode, /// The ratio between the primary frequency and the fm_osc frequency. /// /// Generally fractional values like 1/2 or 1/4 sound best fm_freq_ratio: f32, fm_gain_ratio: f32, } impl Drop for FmOsc { fn drop(&mut self) { let _ = self.ctx.close(); } } #[wasm_bindgen] impl FmOsc { #[wasm_bindgen(constructor)] pub fn new() -> Result<FmOsc, JsValue> { let ctx = web_sys::AudioContext::new()?; // Create our web audio objects. let primary = ctx.create_oscillator()?; let fm_osc = ctx.create_oscillator()?; let gain = ctx.create_gain()?; let fm_gain = ctx.create_gain()?; // Some initial settings: primary.set_type(OscillatorType::Sine); primary.frequency().set_value(440.0); // A4 note gain.gain().set_value(0.0); // starts muted fm_gain.gain().set_value(0.0); // no initial frequency modulation fm_osc.set_type(OscillatorType::Sine); fm_osc.frequency().set_value(0.0); // Connect the nodes up! // The primary oscillator is routed through the gain node, so that // it can control the overall output volume. primary.connect_with_audio_node(&gain)?; // Then connect the gain node to the AudioContext destination (aka // your speakers). gain.connect_with_audio_node(&ctx.destination())?; // The FM oscillator is connected to its own gain node, so it can // control the amount of modulation. fm_osc.connect_with_audio_node(&fm_gain)?; // Connect the FM oscillator to the frequency parameter of the main // oscillator, so that the FM node can modulate its frequency. fm_gain.connect_with_audio_param(&primary.frequency())?; // Start the oscillators! primary.start()?; fm_osc.start()?; Ok(FmOsc { ctx, primary, gain, fm_gain, fm_osc, fm_freq_ratio: 0.0, fm_gain_ratio: 0.0, }) } /// Sets the gain for this oscillator, between 0.0 and 1.0. #[wasm_bindgen] pub fn set_gain(&self, mut gain: f32) { if gain > 1.0 { gain = 1.0; } if gain < 0.0 { gain = 0.0; } self.gain.gain().set_value(gain); } #[wasm_bindgen] pub fn set_primary_frequency(&self, freq: f32) { self.primary.frequency().set_value(freq); // The frequency of the FM oscillator depends on the frequency of the // primary oscillator, so we update the frequency of both in this method. self.fm_osc.frequency().set_value(self.fm_freq_ratio * freq); self.fm_gain.gain().set_value(self.fm_gain_ratio * freq); } #[wasm_bindgen] pub fn set_note(&self, note: u8) { let freq = midi_to_freq(note); self.set_primary_frequency(freq); } /// This should be between 0 and 1, though higher values are accepted. #[wasm_bindgen] pub fn set_fm_amount(&mut self, amt: f32) { self.fm_gain_ratio = amt; self.fm_gain .gain() .set_value(self.fm_gain_ratio * self.primary.frequency().value()); } /// This should be between 0 and 1, though higher values are accepted. #[wasm_bindgen] pub fn set_fm_frequency(&mut self, amt: f32) { self.fm_freq_ratio = amt; self.fm_osc .frequency() .set_value(self.fm_freq_ratio * self.primary.frequency().value()); } } #}
index.js
A small bit of JavaScript glues the rust module to input widgets and translates events into calls into wasm code.
import('./pkg')
.then(rust_module => {
let fm = null;
const play_button = document.getElementById("play");
play_button.addEventListener("click", event => {
if (fm === null) {
fm = new rust_module.FmOsc();
fm.set_note(50);
fm.set_fm_frequency(0);
fm.set_fm_amount(0);
fm.set_gain(0.8);
} else {
fm.free();
fm = null;
}
});
const primary_slider = document.getElementById("primary_input");
primary_slider.addEventListener("input", event => {
if (fm) {
fm.set_note(parseInt(event.target.value));
}
});
const fm_freq = document.getElementById("fm_freq");
fm_freq.addEventListener("input", event => {
if (fm) {
fm.set_fm_frequency(parseFloat(event.target.value));
}
});
const fm_amount = document.getElementById("fm_amount");
fm_amount.addEventListener("input", event => {
if (fm) {
fm.set_fm_amount(parseFloat(event.target.value));
}
});
})
.catch(console.error);
WebGL Example
View full source code or view the compiled example online
This example draws a triangle to the screen using the WebGL API.
Cargo.toml
The Cargo.toml
enables features necessary to obtain and use a WebGL
rendering context.
[package]
name = "webgl"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
js-sys = "0.3.60"
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'Document',
'Element',
'HtmlCanvasElement',
'WebGlBuffer',
'WebGlVertexArrayObject',
'WebGl2RenderingContext',
'WebGlProgram',
'WebGlShader',
'Window',
]
src/lib.rs
This source file handles all of the necessary logic to obtain a rendering context, compile shaders, fill a buffer with vertex coordinates, and draw a triangle to the screen.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::{WebGl2RenderingContext, WebGlProgram, WebGlShader}; #[wasm_bindgen(start)] pub fn start() -> Result<(), JsValue> { let document = web_sys::window().unwrap().document().unwrap(); let canvas = document.get_element_by_id("canvas").unwrap(); let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?; let context = canvas .get_context("webgl2")? .unwrap() .dyn_into::<WebGl2RenderingContext>()?; let vert_shader = compile_shader( &context, WebGl2RenderingContext::VERTEX_SHADER, r##"#version 300 es in vec4 position; void main() { gl_Position = position; } "##, )?; let frag_shader = compile_shader( &context, WebGl2RenderingContext::FRAGMENT_SHADER, r##"#version 300 es precision highp float; out vec4 outColor; void main() { outColor = vec4(1, 1, 1, 1); } "##, )?; let program = link_program(&context, &vert_shader, &frag_shader)?; context.use_program(Some(&program)); let vertices: [f32; 9] = [-0.7, -0.7, 0.0, 0.7, -0.7, 0.0, 0.0, 0.7, 0.0]; let position_attribute_location = context.get_attrib_location(&program, "position"); let buffer = context.create_buffer().ok_or("Failed to create buffer")?; context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, Some(&buffer)); // Note that `Float32Array::view` is somewhat dangerous (hence the // `unsafe`!). This is creating a raw view into our module's // `WebAssembly.Memory` buffer, but if we allocate more pages for ourself // (aka do a memory allocation in Rust) it'll cause the buffer to change, // causing the `Float32Array` to be invalid. // // As a result, after `Float32Array::view` we have to be very careful not to // do any memory allocations before it's dropped. unsafe { let positions_array_buf_view = js_sys::Float32Array::view(&vertices); context.buffer_data_with_array_buffer_view( WebGl2RenderingContext::ARRAY_BUFFER, &positions_array_buf_view, WebGl2RenderingContext::STATIC_DRAW, ); } let vao = context .create_vertex_array() .ok_or("Could not create vertex array object")?; context.bind_vertex_array(Some(&vao)); context.vertex_attrib_pointer_with_i32( position_attribute_location as u32, 3, WebGl2RenderingContext::FLOAT, false, 0, 0, ); context.enable_vertex_attrib_array(position_attribute_location as u32); context.bind_vertex_array(Some(&vao)); let vert_count = (vertices.len() / 3) as i32; draw(&context, vert_count); Ok(()) } fn draw(context: &WebGl2RenderingContext, vert_count: i32) { context.clear_color(0.0, 0.0, 0.0, 1.0); context.clear(WebGl2RenderingContext::COLOR_BUFFER_BIT); context.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, vert_count); } pub fn compile_shader( context: &WebGl2RenderingContext, shader_type: u32, source: &str, ) -> Result<WebGlShader, String> { let shader = context .create_shader(shader_type) .ok_or_else(|| String::from("Unable to create shader object"))?; context.shader_source(&shader, source); context.compile_shader(&shader); if context .get_shader_parameter(&shader, WebGl2RenderingContext::COMPILE_STATUS) .as_bool() .unwrap_or(false) { Ok(shader) } else { Err(context .get_shader_info_log(&shader) .unwrap_or_else(|| String::from("Unknown error creating shader"))) } } pub fn link_program( context: &WebGl2RenderingContext, vert_shader: &WebGlShader, frag_shader: &WebGlShader, ) -> Result<WebGlProgram, String> { let program = context .create_program() .ok_or_else(|| String::from("Unable to create shader object"))?; context.attach_shader(&program, vert_shader); context.attach_shader(&program, frag_shader); context.link_program(&program); if context .get_program_parameter(&program, WebGl2RenderingContext::LINK_STATUS) .as_bool() .unwrap_or(false) { Ok(program) } else { Err(context .get_program_info_log(&program) .unwrap_or_else(|| String::from("Unknown error creating program object"))) } } #}
WebSockets Example
View full source code or view the compiled example online
This example connects to an echo server on wss://echo.websocket.org
,
sends a ping
message, and receives the response.
Cargo.toml
The Cargo.toml
enables features necessary to create a WebSocket
object and
to access events such as MessageEvent
or ErrorEvent
.
[package]
name = "websockets"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
js-sys = "0.3"
[dependencies.web-sys]
version = "0.3.22"
features = [
"BinaryType",
"Blob",
"ErrorEvent",
"FileReader",
"MessageEvent",
"ProgressEvent",
"WebSocket",
]
src/lib.rs
This code shows the basic steps required to work with a WebSocket
.
At first it opens the connection, then subscribes to events onmessage
, onerror
, onopen
.
After the socket is opened it sends a ping
message, receives an echoed response
and prints it to the browser console.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::{ErrorEvent, MessageEvent, WebSocket}; macro_rules! console_log { ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) } #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } #[wasm_bindgen(start)] pub fn start_websocket() -> Result<(), JsValue> { // Connect to an echo server let ws = WebSocket::new("wss://echo.websocket.events")?; // For small binary messages, like CBOR, Arraybuffer is more efficient than Blob handling ws.set_binary_type(web_sys::BinaryType::Arraybuffer); // create callback let cloned_ws = ws.clone(); let onmessage_callback = Closure::<dyn FnMut(_)>::new(move |e: MessageEvent| { // Handle difference Text/Binary,... if let Ok(abuf) = e.data().dyn_into::<js_sys::ArrayBuffer>() { console_log!("message event, received arraybuffer: {:?}", abuf); let array = js_sys::Uint8Array::new(&abuf); let len = array.byte_length() as usize; console_log!("Arraybuffer received {}bytes: {:?}", len, array.to_vec()); // here you can for example use Serde Deserialize decode the message // for demo purposes we switch back to Blob-type and send off another binary message cloned_ws.set_binary_type(web_sys::BinaryType::Blob); match cloned_ws.send_with_u8_array(&vec![5, 6, 7, 8]) { Ok(_) => console_log!("binary message successfully sent"), Err(err) => console_log!("error sending message: {:?}", err), } } else if let Ok(blob) = e.data().dyn_into::<web_sys::Blob>() { console_log!("message event, received blob: {:?}", blob); // better alternative to juggling with FileReader is to use https://crates.io/crates/gloo-file let fr = web_sys::FileReader::new().unwrap(); let fr_c = fr.clone(); // create onLoadEnd callback let onloadend_cb = Closure::<dyn FnMut(_)>::new(move |_e: web_sys::ProgressEvent| { let array = js_sys::Uint8Array::new(&fr_c.result().unwrap()); let len = array.byte_length() as usize; console_log!("Blob received {}bytes: {:?}", len, array.to_vec()); // here you can for example use the received image/png data }); fr.set_onloadend(Some(onloadend_cb.as_ref().unchecked_ref())); fr.read_as_array_buffer(&blob).expect("blob not readable"); onloadend_cb.forget(); } else if let Ok(txt) = e.data().dyn_into::<js_sys::JsString>() { console_log!("message event, received Text: {:?}", txt); } else { console_log!("message event, received Unknown: {:?}", e.data()); } }); // set message event handler on WebSocket ws.set_onmessage(Some(onmessage_callback.as_ref().unchecked_ref())); // forget the callback to keep it alive onmessage_callback.forget(); let onerror_callback = Closure::<dyn FnMut(_)>::new(move |e: ErrorEvent| { console_log!("error event: {:?}", e); }); ws.set_onerror(Some(onerror_callback.as_ref().unchecked_ref())); onerror_callback.forget(); let cloned_ws = ws.clone(); let onopen_callback = Closure::<dyn FnMut()>::new(move || { console_log!("socket opened"); match cloned_ws.send_with_str("ping") { Ok(_) => console_log!("message successfully sent"), Err(err) => console_log!("error sending message: {:?}", err), } // send off binary message match cloned_ws.send_with_u8_array(&vec![0, 1, 2, 3]) { Ok(_) => console_log!("binary message successfully sent"), Err(err) => console_log!("error sending message: {:?}", err), } }); ws.set_onopen(Some(onopen_callback.as_ref().unchecked_ref())); onopen_callback.forget(); Ok(()) } #}
WebRTC DataChannel Example
View full source code or view the compiled example online
This example creates 2 peer connections and 2 data channels in single browser tab.
Send ping/pong between peer1.dc
and peer2.dc
.
Cargo.toml
The Cargo.toml
enables features necessary to use WebRTC DataChannel and its negotiation.
[package]
name = "webrtc_datachannel"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
js-sys = "0.3"
wasm-bindgen-futures = "0.4.33"
[dependencies.web-sys]
version = "0.3.22"
features = [
"MessageEvent",
"RtcPeerConnection",
"RtcSignalingState",
"RtcSdpType",
"RtcSessionDescriptionInit",
"RtcPeerConnectionIceEvent",
"RtcIceCandidate",
"RtcDataChannel",
"RtcDataChannelEvent",
]
src/lib.rs
The Rust code connects WebRTC data channel.
# #![allow(unused_variables)] #fn main() { use js_sys::Reflect; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use wasm_bindgen_futures::JsFuture; use web_sys::{ MessageEvent, RtcDataChannelEvent, RtcPeerConnection, RtcPeerConnectionIceEvent, RtcSdpType, RtcSessionDescriptionInit, }; macro_rules! console_log { ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) } macro_rules! console_warn { ($($t:tt)*) => (warn(&format_args!($($t)*).to_string())) } #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); #[wasm_bindgen(js_namespace = console)] fn warn(s: &str); } #[wasm_bindgen(start)] pub async fn start() -> Result<(), JsValue> { /* * Set up PeerConnections * pc1 <=> pc2 * */ let pc1 = RtcPeerConnection::new()?; console_log!("pc1 created: state {:?}", pc1.signaling_state()); let pc2 = RtcPeerConnection::new()?; console_log!("pc2 created: state {:?}", pc2.signaling_state()); /* * Create DataChannel on pc1 to negotiate * Message will be shown here after connection established * */ let dc1 = pc1.create_data_channel("my-data-channel"); console_log!("dc1 created: label {:?}", dc1.label()); let dc1_clone = dc1.clone(); let onmessage_callback = Closure::<dyn FnMut(_)>::new(move |ev: MessageEvent| match ev.data().as_string() { Some(message) => { console_warn!("{:?}", message); dc1_clone.send_with_str("Pong from pc1.dc!").unwrap(); } None => {} }); dc1.set_onmessage(Some(onmessage_callback.as_ref().unchecked_ref())); onmessage_callback.forget(); /* * If negotiation has done, this closure will be called * */ let ondatachannel_callback = Closure::<dyn FnMut(_)>::new(move |ev: RtcDataChannelEvent| { let dc2 = ev.channel(); console_log!("pc2.ondatachannel!: {:?}", dc2.label()); let onmessage_callback = Closure::<dyn FnMut(_)>::new(move |ev: MessageEvent| match ev.data().as_string() { Some(message) => console_warn!("{:?}", message), None => {} }); dc2.set_onmessage(Some(onmessage_callback.as_ref().unchecked_ref())); onmessage_callback.forget(); let dc2_clone = dc2.clone(); let onopen_callback = Closure::<dyn FnMut()>::new(move || { dc2_clone.send_with_str("Ping from pc2.dc!").unwrap(); }); dc2.set_onopen(Some(onopen_callback.as_ref().unchecked_ref())); onopen_callback.forget(); }); pc2.set_ondatachannel(Some(ondatachannel_callback.as_ref().unchecked_ref())); ondatachannel_callback.forget(); /* * Handle ICE candidate each other * */ let pc2_clone = pc2.clone(); let onicecandidate_callback1 = Closure::<dyn FnMut(_)>::new(move |ev: RtcPeerConnectionIceEvent| match ev.candidate() { Some(candidate) => { console_log!("pc1.onicecandidate: {:#?}", candidate.candidate()); let _ = pc2_clone.add_ice_candidate_with_opt_rtc_ice_candidate(Some(&candidate)); } None => {} }); pc1.set_onicecandidate(Some(onicecandidate_callback1.as_ref().unchecked_ref())); onicecandidate_callback1.forget(); let pc1_clone = pc1.clone(); let onicecandidate_callback2 = Closure::<dyn FnMut(_)>::new(move |ev: RtcPeerConnectionIceEvent| match ev.candidate() { Some(candidate) => { console_log!("pc2.onicecandidate: {:#?}", candidate.candidate()); let _ = pc1_clone.add_ice_candidate_with_opt_rtc_ice_candidate(Some(&candidate)); } None => {} }); pc2.set_onicecandidate(Some(onicecandidate_callback2.as_ref().unchecked_ref())); onicecandidate_callback2.forget(); /* * Send OFFER from pc1 to pc2 * */ let offer = JsFuture::from(pc1.create_offer()).await?; let offer_sdp = Reflect::get(&offer, &JsValue::from_str("sdp"))? .as_string() .unwrap(); console_log!("pc1: offer {:?}", offer_sdp); let mut offer_obj = RtcSessionDescriptionInit::new(RtcSdpType::Offer); offer_obj.sdp(&offer_sdp); let sld_promise = pc1.set_local_description(&offer_obj); JsFuture::from(sld_promise).await?; console_log!("pc1: state {:?}", pc1.signaling_state()); /* * Receive OFFER from pc1 * Create and send ANSWER from pc2 to pc1 * */ let mut offer_obj = RtcSessionDescriptionInit::new(RtcSdpType::Offer); offer_obj.sdp(&offer_sdp); let srd_promise = pc2.set_remote_description(&offer_obj); JsFuture::from(srd_promise).await?; console_log!("pc2: state {:?}", pc2.signaling_state()); let answer = JsFuture::from(pc2.create_answer()).await?; let answer_sdp = Reflect::get(&answer, &JsValue::from_str("sdp"))? .as_string() .unwrap(); console_log!("pc2: answer {:?}", answer_sdp); let mut answer_obj = RtcSessionDescriptionInit::new(RtcSdpType::Answer); answer_obj.sdp(&answer_sdp); let sld_promise = pc2.set_local_description(&answer_obj); JsFuture::from(sld_promise).await?; console_log!("pc2: state {:?}", pc2.signaling_state()); /* * Receive ANSWER from pc2 * */ let mut answer_obj = RtcSessionDescriptionInit::new(RtcSdpType::Answer); answer_obj.sdp(&answer_sdp); let srd_promise = pc1.set_remote_description(&answer_obj); JsFuture::from(srd_promise).await?; console_log!("pc1: state {:?}", pc1.signaling_state()); Ok(()) } #}
web-sys
: A requestAnimationFrame
Loop
View full source code or view the compiled example online
This is an example of a requestAnimationFrame
loop using the web-sys
crate!
It renders a count of how many times a requestAnimationFrame
callback has been
invoked and then it breaks out of the requestAnimationFrame
loop after 300
iterations.
Cargo.toml
You can see here how we depend on web-sys
and activate associated features to
enable all the various APIs:
[package]
name = "request-animation-frame"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'Document',
'Element',
'HtmlElement',
'Node',
'Window',
]
src/lib.rs
# #![allow(unused_variables)] #fn main() { use std::cell::RefCell; use std::rc::Rc; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; fn window() -> web_sys::Window { web_sys::window().expect("no global `window` exists") } fn request_animation_frame(f: &Closure<dyn FnMut()>) { window() .request_animation_frame(f.as_ref().unchecked_ref()) .expect("should register `requestAnimationFrame` OK"); } fn document() -> web_sys::Document { window() .document() .expect("should have a document on window") } fn body() -> web_sys::HtmlElement { document().body().expect("document should have a body") } // This function is automatically invoked after the wasm module is instantiated. #[wasm_bindgen(start)] pub fn run() -> Result<(), JsValue> { // Here we want to call `requestAnimationFrame` in a loop, but only a fixed // number of times. After it's done we want all our resources cleaned up. To // achieve this we're using an `Rc`. The `Rc` will eventually store the // closure we want to execute on each frame, but to start out it contains // `None`. // // After the `Rc` is made we'll actually create the closure, and the closure // will reference one of the `Rc` instances. The other `Rc` reference is // used to store the closure, request the first frame, and then is dropped // by this function. // // Inside the closure we've got a persistent `Rc` reference, which we use // for all future iterations of the loop let f = Rc::new(RefCell::new(None)); let g = f.clone(); let mut i = 0; *g.borrow_mut() = Some(Closure::new(move || { if i > 300 { body().set_text_content(Some("All done!")); // Drop our handle to this closure so that it will get cleaned // up once we return. let _ = f.borrow_mut().take(); return; } // Set the body's text content to how many times this // requestAnimationFrame callback has fired. i += 1; let text = format!("requestAnimationFrame has been called {} times.", i); body().set_text_content(Some(&text)); // Schedule ourself for another requestAnimationFrame callback. request_animation_frame(f.borrow().as_ref().unwrap()); })); request_animation_frame(g.borrow().as_ref().unwrap()); Ok(()) } #}
Paint Example
View full source code or view the compiled example online
A simple painting program.
Cargo.toml
The Cargo.toml
enables features necessary to work with the DOM, events and
2D canvas.
[package]
name = "wasm-bindgen-paint"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
js-sys = "0.3.60"
wasm-bindgen = "0.2.83"
[dependencies.web-sys]
version = "0.3.4"
features = [
'CanvasRenderingContext2d',
'CssStyleDeclaration',
'Document',
'Element',
'EventTarget',
'HtmlCanvasElement',
'HtmlElement',
'MouseEvent',
'Node',
'Window',
]
src/lib.rs
Creates the <canvas>
element, applies a CSS style to it, adds it to the document,
get a 2D rendering context and adds listeners for mouse events.
# #![allow(unused_variables)] #fn main() { use std::cell::Cell; use std::rc::Rc; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; #[wasm_bindgen(start)] pub fn start() -> Result<(), JsValue> { let document = web_sys::window().unwrap().document().unwrap(); let canvas = document .create_element("canvas")? .dyn_into::<web_sys::HtmlCanvasElement>()?; document.body().unwrap().append_child(&canvas)?; canvas.set_width(640); canvas.set_height(480); canvas.style().set_property("border", "solid")?; let context = canvas .get_context("2d")? .unwrap() .dyn_into::<web_sys::CanvasRenderingContext2d>()?; let context = Rc::new(context); let pressed = Rc::new(Cell::new(false)); { let context = context.clone(); let pressed = pressed.clone(); let closure = Closure::<dyn FnMut(_)>::new(move |event: web_sys::MouseEvent| { context.begin_path(); context.move_to(event.offset_x() as f64, event.offset_y() as f64); pressed.set(true); }); canvas.add_event_listener_with_callback("mousedown", closure.as_ref().unchecked_ref())?; closure.forget(); } { let context = context.clone(); let pressed = pressed.clone(); let closure = Closure::<dyn FnMut(_)>::new(move |event: web_sys::MouseEvent| { if pressed.get() { context.line_to(event.offset_x() as f64, event.offset_y() as f64); context.stroke(); context.begin_path(); context.move_to(event.offset_x() as f64, event.offset_y() as f64); } }); canvas.add_event_listener_with_callback("mousemove", closure.as_ref().unchecked_ref())?; closure.forget(); } { let context = context.clone(); let pressed = pressed.clone(); let closure = Closure::<dyn FnMut(_)>::new(move |event: web_sys::MouseEvent| { pressed.set(false); context.line_to(event.offset_x() as f64, event.offset_y() as f64); context.stroke(); }); canvas.add_event_listener_with_callback("mouseup", closure.as_ref().unchecked_ref())?; closure.forget(); } Ok(()) } #}
WASM in Web Worker
A simple example of parallel execution by spawning a web worker with web_sys
,
loading WASM code in the web worker and interacting between the main thread and
the worker.
Building & compatibility
At the time of this writing, only Chrome supports modules in web workers, e.g.
Firefox does not. To have compatibility across browsers, the whole example is
set up without relying on ES modules as target. Therefore we have to build
with --target no-modules
. The full command can be found in build.sh
.
Cargo.toml
The Cargo.toml
enables features necessary to work with the DOM, log output to
the JS console, creating a worker and reacting to message events.
[package]
name = "wasm-in-web-worker"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.83"
console_error_panic_hook = { version = "0.1.6", optional = true }
[dependencies.web-sys]
version = "0.3.4"
features = [
'console',
'Document',
'HtmlElement',
'HtmlInputElement',
'MessageEvent',
'Window',
'Worker',
]
src/lib.rs
Creates a struct NumberEval
with methods to act as stateful object in the
worker and function startup
to be launched in the main thread. Also includes
internal helper functions setup_input_oninput_callback
to attach a
wasm_bindgen::Closure
as callback to the oninput
event of the input field
and get_on_msg_callback
to create a wasm_bindgen::Closure
which is triggered
when the worker returns a message.
# #![allow(unused_variables)] #fn main() { use std::cell::RefCell; use std::rc::Rc; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::{console, HtmlElement, HtmlInputElement, MessageEvent, Worker}; /// A number evaluation struct /// /// This struct will be the main object which responds to messages passed to the /// worker. It stores the last number which it was passed to have a state. The /// statefulness is not is not required in this example but should show how /// larger, more complex scenarios with statefulness can be set up. #[wasm_bindgen] pub struct NumberEval { number: i32, } #[wasm_bindgen] impl NumberEval { /// Create new instance. pub fn new() -> NumberEval { NumberEval { number: 0 } } /// Check if a number is even and store it as last processed number. /// /// # Arguments /// /// * `number` - The number to be checked for being even/odd. pub fn is_even(&mut self, number: i32) -> bool { self.number = number; match self.number % 2 { 0 => true, _ => false, } } /// Get last number that was checked - this method is added to work with /// statefulness. pub fn get_last_number(&self) -> i32 { self.number } } /// Run entry point for the main thread. #[wasm_bindgen] pub fn startup() { // Here, we create our worker. In a larger app, multiple callbacks should be // able to interact with the code in the worker. Therefore, we wrap it in // `Rc<RefCell>` following the interior mutability pattern. Here, it would // not be needed but we include the wrapping anyway as example. let worker_handle = Rc::new(RefCell::new(Worker::new("./worker.js").unwrap())); console::log_1(&"Created a new worker from within WASM".into()); // Pass the worker to the function which sets up the `oninput` callback. setup_input_oninput_callback(worker_handle.clone()); } fn setup_input_oninput_callback(worker: Rc<RefCell<web_sys::Worker>>) { let document = web_sys::window().unwrap().document().unwrap(); // If our `onmessage` callback should stay valid after exiting from the // `oninput` closure scope, we need to either forget it (so it is not // destroyed) or store it somewhere. To avoid leaking memory every time we // want to receive a response from the worker, we move a handle into the // `oninput` closure to which we will always attach the last `onmessage` // callback. The initial value will not be used and we silence the warning. #[allow(unused_assignments)] let mut persistent_callback_handle = get_on_msg_callback(); let callback = Closure::new(move || { console::log_1(&"oninput callback triggered".into()); let document = web_sys::window().unwrap().document().unwrap(); let input_field = document .get_element_by_id("inputNumber") .expect("#inputNumber should exist"); let input_field = input_field .dyn_ref::<HtmlInputElement>() .expect("#inputNumber should be a HtmlInputElement"); // If the value in the field can be parsed to a `i32`, send it to the // worker. Otherwise clear the result field. match input_field.value().parse::<i32>() { Ok(number) => { // Access worker behind shared handle, following the interior // mutability pattern. let worker_handle = &*worker.borrow(); let _ = worker_handle.post_message(&number.into()); persistent_callback_handle = get_on_msg_callback(); // Since the worker returns the message asynchronously, we // attach a callback to be triggered when the worker returns. worker_handle .set_onmessage(Some(persistent_callback_handle.as_ref().unchecked_ref())); } Err(_) => { document .get_element_by_id("resultField") .expect("#resultField should exist") .dyn_ref::<HtmlElement>() .expect("#resultField should be a HtmlInputElement") .set_inner_text(""); } } }); // Attach the closure as `oninput` callback to the input field. document .get_element_by_id("inputNumber") .expect("#inputNumber should exist") .dyn_ref::<HtmlInputElement>() .expect("#inputNumber should be a HtmlInputElement") .set_oninput(Some(callback.as_ref().unchecked_ref())); // Leaks memory. callback.forget(); } /// Create a closure to act on the message returned by the worker fn get_on_msg_callback() -> Closure<dyn FnMut(MessageEvent)> { let callback = Closure::new(move |event: MessageEvent| { console::log_2(&"Received response: ".into(), &event.data().into()); let result = match event.data().as_bool().unwrap() { true => "even", false => "odd", }; let document = web_sys::window().unwrap().document().unwrap(); document .get_element_by_id("resultField") .expect("#resultField should exist") .dyn_ref::<HtmlElement>() .expect("#resultField should be a HtmlInputElement") .set_inner_text(result); }); callback } #}
index.html
Includes the input element #inputNumber
to type a number into and a HTML
element #resultField
were the result of the evaluation even/odd is written to.
Since we require to build with --target no-modules
to be able to load WASM
code in in the worker across browsers, the index.html
also includes loading
both wasm_in_web_worker.js
and index.js
.
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type" />
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="wrapper">
<h1>Main Thread/WASM Web Worker Interaction</h1>
<input type="text" id="inputNumber">
<div id="resultField"></div>
</div>
<!-- Make `wasm_bindgen` available for `index.js` -->
<script src='./pkg/wasm_in_web_worker.js'></script>
<!-- Note that there is no `type="module"` in the script tag -->
<script src="./index.js"></script>
</body>
</html>
index.js
Loads our WASM file asynchronously and calls the entry point startup
of the
main thread which will create a worker.
// We only need `startup` here which is the main entry point
// In theory, we could also use all other functions/struct types from Rust which we have bound with
// `#[wasm_bindgen]`
const {startup} = wasm_bindgen;
async function run_wasm() {
// Load the wasm file by awaiting the Promise returned by `wasm_bindgen`
// `wasm_bindgen` was imported in `index.html`
await wasm_bindgen('./pkg/wasm_in_web_worker_bg.wasm');
console.log('index.js loaded');
// Run main WASM entry point
// This will create a worker from within our Rust code compiled to WASM
startup();
}
run_wasm();
worker.js
Loads our WASM file by first importing wasm_bindgen
via
importScripts('./pkg/wasm_in_web_worker.js')
and then awaiting the Promise
returned by wasm_bindgen(...)
. Creates a new object to do the background
calculation and bind a method of the object to the onmessage
callback of the
worker.
// The worker has its own scope and no direct access to functions/objects of the
// global scope. We import the generated JS file to make `wasm_bindgen`
// available which we need to initialize our WASM code.
importScripts('./pkg/wasm_in_web_worker.js');
console.log('Initializing worker')
// In the worker, we have a different struct that we want to use as in
// `index.js`.
const {NumberEval} = wasm_bindgen;
async function init_wasm_in_worker() {
// Load the wasm file by awaiting the Promise returned by `wasm_bindgen`.
await wasm_bindgen('./pkg/wasm_in_web_worker_bg.wasm');
// Create a new object of the `NumberEval` struct.
var num_eval = NumberEval.new();
// Set callback to handle messages passed to the worker.
self.onmessage = async event => {
// By using methods of a struct as reaction to messages passed to the
// worker, we can preserve our state between messages.
var worker_result = num_eval.is_even(event.data);
// Send response back to be handled by callback in main thread.
self.postMessage(worker_result);
};
};
init_wasm_in_worker();
Parallel Raytracing
View full source code or view the compiled example online
This is an example of using threads with WebAssembly, Rust, and wasm-bindgen
,
culminating in a parallel raytracer demo. There's a number of moving pieces to
this demo and it's unfortunately not the easiest thing to wrangle, but it's
hoped that this'll give you a bit of a taste of what it's like to use threads
and wasm with Rust on the web.
Building the demo
One of the major gotchas with threaded WebAssembly is that Rust does not ship a
precompiled target (e.g. standard library) which has threading support enabled.
This means that you'll need to recompile the standard library with the
appropriate rustc flags, namely
-C target-feature=+atomics,+bulk-memory,+mutable-globals
.
Note that this requires a nightly Rust toolchain.
To do this you can use the RUSTFLAGS
environment variable that Cargo reads:
export RUSTFLAGS='-C target-feature=+atomics,+bulk-memory,+mutable-globals'
To recompile the standard library it's recommended to use Cargo's
-Zbuild-std
feature:
cargo build --target wasm32-unknown-unknown -Z build-std=panic_abort,std
Note that you can also configure this via .cargo/config.toml
:
[unstable]
build-std = ['std', 'panic_abort']
[build]
target = "wasm32-unknown-unknown"
rustflags = '-Ctarget-feature=+atomics,+bulk-memory,+mutable-globals'
After this cargo build
should produce a WebAssembly file with threading
enabled, and the standard library will be appropriately compiled as well.
The final step in this is to run wasm-bindgen
as usual, and wasm-bindgen
needs no extra configuration to work with threads. You can continue to run it
through wasm-pack
, for example.
Running the demo
Currently it's required to use the --target no-modules
or --target web
flag
with wasm-bindgen
to run threaded code. This is because the WebAssembly file
imports memory instead of exporting it, so we need to hook initialization of the
wasm module at this time to provide the appropriate memory object. This demo
uses --target no-modules
, because Firefox does not support modules in workers.
With --target no-modules
you'll be able to use importScripts
inside of each
web worker to import the shim JS generated by wasm-bindgen
as well as calling
the wasm_bindgen
initialization function with the shared memory instance from
the main thread. The expected usage is that WebAssembly on the main thread will
post its memory object to all other threads to get instantiated with.
Caveats
Unfortunately at this time running wasm on the web with threads has a number of
caveats, although some are specific to just wasm-bindgen
. These are some
pieces to consider and watch out for, although we're always looking for
improvements to be made so if you have an idea please file an issue!
-
The main thread in a browser cannot block. This means that if you run WebAssembly code on the main thread you can never block, meaning you can't do so much as acquire a mutex. This is an extremely difficult limitation to work with on the web, although one workaround is to run wasm exclusively in web workers and run JS on the main thread. It is possible to run the same wasm across all threads, but you need to be extremely vigilant about synchronization with the main thread.
-
Setting up a threaded environment is a bit wonky and doesn't feel smooth today. For example
--target bundler
is unsupported and very specific shims are required on both the main thread and worker threads. These are possible to work with but are somewhat brittle since there's no standard way to spin up web workers as wasm threads. -
There is no standard notion of a "thread". For example the standard library has no viable route to implement the
std::thread
module. As a consequence there is no concept of thread exit and TLS destructors will never run. We do expose a helper,__wbindgen_thread_destroy
, that deallocates the thread stack and TLS. If you invoke it, it must be the last function you invoke from the wasm module for a given thread. -
Any thread launched after the first one might attempt to block implicitly in its initialization routine. This is a constraint introduced by the way we set up the space for thread stacks and TLS. This means that if you attempt to run a wasm module in the main thread after you are already running it in a worker, it might fail.
-
Web Workers executing WebAssembly code cannot receive events from JS. A Web Worker has to fully return back to the browser (and ideally should do so occasionally) to receive JS messages and such. This means that common paradigms like a rayon thread pool do not apply straightforward-ly to the web. The intention of the web is that all long-term blocking happens in the browser itself, not in each thread, but many crates in the ecosystem leveraging threading are not necessarily engineered this way.
These caveats are all largely inherited from the web platform itself, and they're important to consider when designing an application for threading. It's highly unlikely that you can pull a crate off the shelf and "just use it" due to these limitations. You'll need to be sure to carefully plan ahead and ensure that gotchas such as these don't cause issues in the future. As mentioned before though we're always trying to actively develop this support so if folks have ideas about how to improve, or if web standards change, we'll try to update this documentation!
Browser Requirements
This demo should work in the latest Firefox and Chrome versions at this time,
and other browsers are likely to follow suit. Note that threads and
SharedArrayBuffer
require HTTP headers to be set to work correctly. For more
information see the documentation on
MDN
under "Security requirements" as well as Firefox's rollout blog
post. This
means that during local development you'll need to configure your web server
appropriately or enable a workaround in your browser.
WASM audio worklet
View full source code or view the compiled example online
This is an example of using threads inside specific worklets with WebAssembly,
Rust, and wasm-bindgen
, culminating in an oscillator demo. This demo should
complement the parallel-raytrace example by
demonstrating an alternative approach using ES modules with on-the-fly module
creation.
Building the demo
One of the major gotchas with threaded WebAssembly is that Rust does not ship a
precompiled target (e.g. standard library) which has threading support enabled.
This means that you'll need to recompile the standard library with the
appropriate rustc flags, namely
-C target-feature=+atomics,+bulk-memory,+mutable-globals
.
Note that this requires a nightly Rust toolchain. See the more detailed
instructions of the parallel-raytrace example.
Caveats
This example shares most of its caveats with the parallel-raytrace example. However, it tries to encapsulate worklet creation in a Rust module, so the application developer does not need to maintain custom JS code.
Browser Requirements
This demo should work in the latest Chrome and Safari versions at this time.
Firefox does not support imports in worklet modules,
which are difficult to avoid in this example, as importScripts
is unavailable
in worklets. Note that this example requires HTTP headers to be set like in
parallel-raytrace.
TODO MVC using wasm-bingen and web-sys
View full source code or view the compiled example online
wasm-bindgen and web-sys coded TODO MVC
The code was rewritten from the ES6 version.
The core differences are:
- Having an Element wrapper that takes care of dyn and into refs in web-sys,
- A Scheduler that allows Controller and View to communicate to each other by emulating something similar to the JS event loop.
Size
The size of the project hasn't undergone much work to make it optimised yet.
- ~96kb release build
- ~76kb optimised with binaryen
- ~28kb brotli compressed
Reference
This section contains reference material for using wasm-bindgen
. It is not
intended to be read start to finish. Instead, it aims to quickly answer
questions like:
-
Is type X supported as a parameter in a Rust function exported to JavaScript?
-
What was that CLI flag to disable ECMAScript modules output, and instead attach the JavaScript bindings directly to
window
?
Deploying Rust and WebAssembly
At this point in time deploying Rust and WebAssembly to the web or other locations unfortunately isn't a trivial task to do. This page hopes to serve as documentation for the various known options, and as always PRs are welcome to update this if it's out of date!
The methods of deployment and integration here are primarily tied to the
--target
flag.
Value | Summary |
---|---|
bundler | Suitable for loading in bundlers like Webpack |
web | Directly loadable in a web browser |
nodejs | Loadable via require as a Node.js module |
deno | Loadable using imports from Deno modules |
no-modules | Like web , but older and doesn't use ES modules |
Bundlers
--target bundler
The default output of wasm-bindgen
, or the bundler
target, assumes a model
where the wasm module itself is natively an ES module. This model, however, is not
natively implemented in any JS implementation at this time. As a result, to
consume the default output of wasm-bindgen
you will need a bundler of some
form.
Note: the choice of this default output was done to reflect the trends of the JS ecosystem. While tools other than bundlers don't support wasm files as native ES modules today they're all very much likely to in the future!
Currently the only known bundler known to be fully compatible with
wasm-bindgen
is webpack. Most examples use webpack, and you can check out
the hello world example online to see the details of webpack configuration
necessary.
Without a Bundler
--target web
or --target no-modules
If you're not using a bundler but you're still running code in a web browser,
wasm-bindgen
still supports this! For this use case you'll want to use the
--target web
flag. You can check out a full example in the
documentation, but the highlights of this output are:
- When compiling you'll pass
--target web
towasm-bindgen
- The output can natively be included on a web page, and doesn't require any further postprocessing. The output is included as an ES module.
- The
--target web
mode is not able to use NPM dependencies. - You'll want to review the browser requirements for
wasm-bindgen
because no polyfills will be available.
The CLI also supports an output mode called --target no-modules
which is
similar to the web
target in that it requires manual initialization of the
wasm and is intended to be included in web pages without any further
postprocessing. See the without a bundler example for some more
information about --target no-modules
.
Node.js
--target nodejs
If you're deploying WebAssembly into Node.js (perhaps as an alternative to a
native module), then you'll want to pass the --target nodejs
flag to wasm-bindgen
.
Like the "without a bundler" strategy, this method of deployment does not
require any further postprocessing. The generated JS shims can be require
'd
just like any other Node module (even the *_bg
wasm file can be require
'd
as it has a JS shim generated as well).
Note that this method requires a version of Node.js with WebAssembly support, which is currently Node 8 and above.
Deno
--target deno
To deploy WebAssembly to Deno, use the --target deno
flag.
To then import your module inside deno, use
// @deno-types="./out/crate_name.d.ts"
import { yourFunction } from "./out/crate_name.js";
NPM
If you'd like to deploy compiled WebAssembly to NPM, then the tool for the job
is wasm-pack
. More information on this coming soon!
JS Snippets
Often when developing a crate you want to run on the web you'll want to include
some JS code here and there. While js-sys
and
web-sys
cover many needs they don't cover
everything, so wasm-bindgen
supports the ability to write JS code next to your
Rust code and have it included in the final output artifact.
To include a local JS file, you'll use the #[wasm_bindgen(module)]
macro:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "/js/foo.js")] extern "C" { fn add(a: u32, b: u32) -> u32; } #}
This declaration indicates that all the functions contained in the extern
block are imported from the file /js/foo.js
, where the root is relative to the
crate root (where Cargo.toml
is located).
The /js/foo.js
file will make its way to the final output when wasm-bindgen
executes, so you can use the module
annotation in a library without having to
worry users of your library!
The JS file itself must be written with ES module syntax:
export function add(a, b) {
return a + b;
}
A full design of this feature can be found in RFC 6 as well if you're interested!
Using inline_js
In addition to module = "..."
if you're a macro author you also have the
ability to use the inline_js
attribute:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(inline_js = "export function add(a, b) { return a + b; }")] extern "C" { fn add(a: u32, b: u32) -> u32; } #}
Using inline_js
indicates that the JS module is specified inline in the
attribute itself, and no files are loaded from the filesystem. They have the
same limitations and caveats as when using module
, but can sometimes be easier
to generate for macros themselves. It's not recommended for hand-written code to
make use of inline_js
but instead to leverage module
where possible.
Caveats
While quite useful local JS snippets currently suffer from a few caveats which are important to be aware of. Many of these are temporary though!
-
Currently
import
statements are not supported in the JS file. This is a restriction we may lift in the future once we settle on a good way to support this. For now, though, js snippets must be standalone modules and can't import from anything else. -
Only
--target web
and the default bundler output mode are supported. To support--target nodejs
we'd need to translate ES module syntax to CommonJS (this is planned to be done, just hasn't been done yet). Additionally to support--target no-modules
we'd have to similarly translate from ES modules to something else. -
Paths in
module = "..."
must currently start with/
, or be rooted at the crate root. It is intended to eventually support relative paths like./
and../
, but it's currently believed that this requires more support in the Rustproc_macro
crate.
As above, more detail about caveats can be found in RFC 6.
Use of static
to Access JS Objects
JavaScript modules will often export arbitrary static objects for use with
their provided interfaces. These objects can be accessed from Rust by declaring
a named static
in the extern
block. wasm-bindgen
will bind a JsStatic
for these objects, which can be cloned into a JsValue
. For example, given the
following JavaScript:
let COLORS = {
red: 'rgb(255, 0, 0)',
green: 'rgb(0, 255, 0)',
blue: 'rgb(0, 0, 255)',
};
static
can aid in the access of this object from Rust:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { static COLORS; } fn get_colors() -> JsValue { COLORS.clone() } #}
Since COLORS
is effectively a JavaScript namespace, we can use the same
mechanism to refer directly to namespaces exported from JavaScript modules, and
even to exported classes:
let namespace = {
// Members of namespace...
};
class SomeType {
// Definition of SomeType...
};
export { SomeType, namespace };
The binding for this module:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "/js/some-rollup.js")] extern "C" { // Likewise with the namespace--this refers to the object directly. #[wasm_bindgen(js_name = namespace)] static NAMESPACE: JsValue; // Refer to SomeType's class #[wasm_bindgen(js_name = SomeType)] static SOME_TYPE: JsValue; // Other bindings for SomeType type SomeType; #[wasm_bindgen(constructor)] fn new() -> SomeType; } #}
Passing Rust Closures to Imported JavaScript Functions
The #[wasm_bindgen]
attribute supports Rust closures being passed to
JavaScript in two variants:
-
Stack-lifetime closures that should not be invoked by JavaScript again after the imported JavaScript function that the closure was passed to returns.
-
Heap-allocated closures that can be invoked any number of times, but must be explicitly deallocated when finished.
Stack-Lifetime Closures
Closures with a stack lifetime are passed to JavaScript as either &dyn Fn
or &mut dyn FnMut
trait objects:
# #![allow(unused_variables)] #fn main() { // Import JS functions that take closures #[wasm_bindgen] extern "C" { fn takes_immutable_closure(f: &dyn Fn()); fn takes_mutable_closure(f: &mut dyn FnMut()); } // Usage takes_immutable_closure(&|| { // ... }); let mut times_called = 0; takes_mutable_closure(&mut || { times_called += 1; }); #}
Once these imported functions return, the closures that were given to them will become invalidated, and any future attempts to call those closures from JavaScript will raise an exception.
Closures also support arguments and return values like exports do, for example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { fn takes_closure_that_takes_int_and_returns_string(x: &dyn Fn(u32) -> String); } takes_closure_that_takes_int_and_returns_string(&|x: u32| -> String { format!("x is {}", x) }); #}
Heap-Allocated Closures
Sometimes the discipline of stack-lifetime closures is not desired. For example,
you'd like to schedule a closure to be run on the next turn of the event loop in
JavaScript through setTimeout
. For this, you want the imported function to
return but the JavaScript closure still needs to be valid!
For this scenario, you need the Closure
type, which is defined in the
wasm_bindgen
crate, exported in wasm_bindgen::prelude
, and represents a
"long lived" closure.
The Closure
type is currently behind a feature which needs to be enabled:
[dependencies]
wasm-bindgen = {version = "^0.2", features = ["nightly"]}
The validity of the JavaScript closure is tied to the lifetime of the Closure
in Rust. Once a Closure
is dropped, it will deallocate its internal memory
and invalidate the corresponding JavaScript function so that any further
attempts to invoke it raise an exception.
Like stack closures a Closure
supports both Fn
and FnMut
closures, as well
as arguments and returns.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { fn setInterval(closure: &Closure<dyn FnMut()>, millis: u32) -> f64; fn cancelInterval(token: f64); #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } #[wasm_bindgen] pub struct Interval { closure: Closure<dyn FnMut()>, token: f64, } impl Interval { pub fn new<F: 'static>(millis: u32, f: F) -> Interval where F: FnMut() { // Construct a new closure. let closure = Closure::new(f); // Pass the closure to JS, to run every n milliseconds. let token = setInterval(&closure, millis); Interval { closure, token } } } // When the Interval is destroyed, cancel its `setInterval` timer. impl Drop for Interval { fn drop(&mut self) { cancelInterval(self.token); } } // Keep logging "hello" every second until the resulting `Interval` is dropped. #[wasm_bindgen] pub fn hello() -> Interval { Interval::new(1_000, || log("hello")) } #}
Receiving JavaScript Closures in Exported Rust Functions
You can use the js-sys
crate to access JavaScript's Function
type, and
invoke that function via Function.prototype.apply
and
Function.prototype.call
.
For example, we can wrap a Vec<u32>
in a new type, export it to JavaScript,
and invoke a JavaScript closure on each member of the Vec
:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub struct VecU32 { xs: Vec<u32>, } #[wasm_bindgen] impl VecU32 { pub fn each(&self, f: &js_sys::Function) { let this = JsValue::null(); for &x in &self.xs { let x = JsValue::from(x); let _ = f.call1(&this, &x); } } } #}
Since Rust has no function overloading, the call#
method also requires a
number representing the amount of arguments passed to the JavaScript closure.
Working with a JS Promise
and a Rust Future
Many APIs on the web work with a Promise
, such as an async
function in JS.
Naturally you'll probably want to interoperate with them from Rust! To do that
you can use the wasm-bindgen-futures
crate as well as Rust async
functions.
The first thing you might encounter is the need for working with a Promise
.
For this you'll want to use js_sys::Promise
. Once you've got one of those
values you can convert that value to wasm_bindgen_futures::JsFuture
. This type
implements the std::future::Future
trait which allows naturally using it in an
async
function. For example:
# #![allow(unused_variables)] #fn main() { async fn get_from_js() -> Result<JsValue, JsValue> { let promise = js_sys::Promise::resolve(&42.into()); let result = wasm_bindgen_futures::JsFuture::from(promise).await?; Ok(result) } #}
Here we can see how converting a Promise
to Rust creates a impl Future<Output = Result<JsValue, JsValue>>
. This corresponds to then
and catch
in JS where
a successful promise becomes Ok
and an erroneous promise becomes Err
.
You can also import a JS async function directly with a extern "C"
block, and
the promise will be converted to a future automatically. For now the return type
must be JsValue
or no return at all:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { async fn async_func_1() -> JsValue; async fn async_func_2(); } #}
The async
can be combined with the catch
attribute to manage errors from the
JS promise:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(catch)] async fn async_func_3() -> Result<JsValue, JsValue>; #[wasm_bindgen(catch)] async fn async_func_4() -> Result<(), JsValue>; } #}
Next up you'll probably want to export a Rust function to JS that returns a
promise. To do this you can use an async
function and #[wasm_bindgen]
:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub async fn foo() { // ... } #}
When invoked from JS the foo
function here will return a Promise
, so you can
import this as:
import { foo } from "my-module";
async function shim() {
const result = await foo();
// ...
}
Return values of async fn
When using an async fn
in Rust and exporting it to JS there's some
restrictions on the return type. The return value of an exported Rust function
will eventually become Result<JsValue, JsValue>
where Ok
turns into a
successfully resolved promise and Err
is equivalent to throwing an exception.
The following types are supported as return types from an async fn
:
()
- turns into a successfulundefined
in JST: Into<JsValue>
- turns into a successful JS valueResult<(), E: Into<JsValue>>
- ifOk(())
turns into a successfulundefined
and otherwise turns into a failed promise withE
converted to a JS valueResult<T: Into<JsValue>, E: Into<JsValue>>
- like the previous case except both data payloads are converted into aJsValue
.
Note that many types implement being converted into a JsValue
, such as all
imported types via #[wasm_bindgen]
(aka those in js-sys
or web-sys
),
primitives like u32
, and all exported #[wasm_bindgen]
types. In general,
you should be able to write code without having too many explicit conversions,
and the macro should take care of the rest!
Using wasm-bindgen-futures
The wasm-bindgen-futures
crate bridges the gap between JavaScript Promise
s
and Rust Future
s. Its JsFuture
type provides conversion from a JavaScript
Promise
into a Rust Future
, and its future_to_promise
function converts a
Rust Future
into a JavaScript Promise
and schedules it to be driven to
completion.
Learn more:
Compatibility with versions of Future
The current crate on crates.io, wasm-bindgen-futures 0.4.*
, supports
std::future::Future
and async
/await
in Rust. This typically requires Rust
1.39.0+ (as of this writing on 2019-09-05 it's the nightly channel of Rust).
If you're using the Future
trait from the futures
0.1.*
crate then you'll
want to use the 0.3.*
track of wasm-bindgen-futures
on crates.io.
Iterating over JavaScript Values
Methods That Return js_sys::Iterator
Some JavaScript collections have methods for iterating over their values or keys:
Map::values
Set::keys
- etc...
These methods return
js_sys::Iterator
,
which is the Rust representation of a JavaScript object that has a next
method
that either returns the next item in the iteration, notes that iteration has
completed, or throws an error. That is, js_sys::Iterator
represents an object
that implements the duck-typed JavaScript iteration
protocol.
js_sys::Iterator
can be converted into a Rust iterator either by reference
(into
js_sys::Iter<'a>
)
or by value (into
js_sys::IntoIter
). The
Rust iterator will yield items of type Result<JsValue>
. If it yields an
Ok(...)
, then the JS iterator protocol returned an element. If it yields an
Err(...)
, then the JS iterator protocol threw an exception.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn count_strings_in_set(set: &js_sys::Set) -> u32 { let mut count = 0; // Call `keys` to get an iterator over the set's elements. Because this is // in a `for ... in ...` loop, Rust will automatically call its // `IntoIterator` trait implementation to convert it into a Rust iterator. for x in set.keys() { // We know the built-in iterator for set elements won't throw // exceptions, so just unwrap the element. If this was an untrusted // iterator, we might want to explicitly handle the case where it throws // an exception instead of returning a `{ value, done }` object. let x = x.unwrap(); // If `x` is a string, increment our count of strings in the set! if x.is_string() { count += 1; } } count } #}
Iterating Over Any JavaScript Object that Implements the Iterator Protocol
You could manually test for whether an object implements JS's duck-typed
iterator protocol, and if so, convert it into a js_sys::Iterator
that you can
finally iterate over. You don't need to do this by-hand, however, since we
bundled this up as the js_sys::try_iter
function!
For example, we can write a function that collects the numbers from any JS
iterable and returns them as an Array
:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn collect_numbers(some_iterable: &JsValue) -> Result<js_sys::Array, JsValue> { let nums = js_sys::Array::new(); let iterator = js_sys::try_iter(some_iterable)?.ok_or_else(|| { "need to pass iterable JS values!" })?; for x in iterator { // If the iterator's `next` method throws an error, propagate it // up to the caller. let x = x?; // If `x` is a number, add it to our array of numbers! if x.as_f64().is_some() { nums.push(&x); } } Ok(nums) } #}
Serializing and Deserializing Arbitrary Data Into and From JsValue
with Serde
It's possible to pass arbitrary data from Rust to JavaScript by serializing it
with Serde. This can be done through the
serde-wasm-bindgen
crate.
Add dependencies
To use serde-wasm-bindgen
, you first have to add it as a dependency in your
Cargo.toml
. You also need the serde
crate, with the derive
feature
enabled, to allow your types to be serialized and deserialized with Serde.
[dependencies]
serde = { version = "1.0", features = ["derive"] }
serde-wasm-bindgen = "0.4"
Derive the Serialize
and Deserialize
Traits
Add #[derive(Serialize, Deserialize)]
to your type. All of your type's
members must also be supported by Serde, i.e. their types must also implement
the Serialize
and Deserialize
traits.
For example, let's say we'd like to pass this struct
to JavaScript; doing so
is not possible in wasm-bindgen
normally due to the use of HashMap
s, arrays,
and nested Vec
s. None of those types are supported for sending across the wasm
ABI naively, but all of them implement Serde's Serialize
and Deserialize
.
Note that we do not need to use the #[wasm_bindgen]
macro.
# #![allow(unused_variables)] #fn main() { use serde::{Serialize, Deserialize}; #[derive(Serialize, Deserialize)] pub struct Example { pub field1: HashMap<u32, String>, pub field2: Vec<Vec<f32>>, pub field3: [f32; 4], } #}
Send it to JavaScript with serde_wasm_bindgen::to_value
Here's a function that will pass an Example
to JavaScript by serializing it to
JsValue
:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn send_example_to_js() -> JsValue { let mut field1 = HashMap::new(); field1.insert(0, String::from("ex")); let example = Example { field1, field2: vec![vec![1., 2.], vec![3., 4.]], field3: [1., 2., 3., 4.] }; serde_wasm_bindgen::to_value(&example).unwrap() } #}
Receive it from JavaScript with serde_wasm_bindgen::from_value
Here's a function that will receive a JsValue
parameter from JavaScript and
then deserialize an Example
from it:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn receive_example_from_js(val: JsValue) { let example: Example = serde_wasm_bindgen::from_value(val).unwrap(); ... } #}
JavaScript Usage
In the JsValue
that JavaScript gets, field1
will be a Map
, field2
will
be a JavaScript Array
whose members are Array
s of numbers, and field3
will be an Array
of numbers.
import { send_example_to_js, receive_example_from_js } from "example";
// Get the example object from wasm.
let example = send_example_to_js();
// Add another "Vec" element to the end of the "Vec<Vec<f32>>"
example.field2.push([5, 6]);
// Send the example object back to wasm.
receive_example_from_js(example);
An alternative approach - using JSON
serde-wasm-bindgen
works by directly manipulating JavaScript values. This
requires a lot of calls back and forth between Rust and JavaScript, which can
sometimes be slow. An alternative way of doing this is to serialize values to
JSON, and then parse them on the other end. Browsers' JSON implementations are
usually quite fast, and so this approach can outstrip serde-wasm-bindgen
's
performance in some cases. But this approach supports only types that can be
serialized as JSON, leaving out some important types that serde-wasm-bindgen
supports such as Map
, Set
, and array buffers.
That's not to say that using JSON is always faster, though - the JSON approach
can be anywhere from 2x to 0.2x the speed of serde-wasm-bindgen
, depending on
the JS runtime and the values being passed. It also leads to larger code size
than serde-wasm-bindgen
. So, make sure to profile each for your own use
cases.
This approach is implemented in gloo_utils::format::JsValueSerdeExt
:
# Cargo.toml
[dependencies]
gloo-utils = { version = "0.1", features = ["serde"] }
# #![allow(unused_variables)] #fn main() { use gloo_utils::format::JsValueSerdeExt; #[wasm_bindgen] pub fn send_example_to_js() -> JsValue { let mut field1 = HashMap::new(); field1.insert(0, String::from("ex")); let example = Example { field1, field2: vec![vec![1., 2.], vec![3., 4.]], field3: [1., 2., 3., 4.] }; JsValue::from_serde(&example).unwrap() } #[wasm_bindgen] pub fn receive_example_from_js(val: JsValue) { let example: Example = val.into_serde().unwrap(); ... } #}
History
In previous versions of wasm-bindgen
, gloo-utils
's JSON-based Serde support
(JsValue::from_serde
and JsValue::into_serde
) was built into wasm-bindgen
itself. However, this required a dependency on serde_json
, which had a
problem: with certain features of serde_json
and other crates enabled,
serde_json
would end up with a circular dependency on wasm-bindgen
, which
is illegal in Rust and caused people's code to fail to compile. So, these
methods were extracted out into gloo-utils
with an extension trait and the
originals were deprecated.
Accessing Properties of Untyped JavaScript Values
To read and write arbitrary properties from any untyped JavaScript value
regardless if it is an instanceof
some JavaScript class or not, use the
js_sys::Reflect
APIs. These APIs are bindings to the
JavaScript builtin Reflect
object and its methods.
You might also benefit from using duck-typed interfaces instead of working with untyped values.
Reading Properties with js_sys::Reflect::get
API documentation for js_sys::Reflect::get
.
A function that returns the value of a property.
Rust Usage
# #![allow(unused_variables)] #fn main() { let value = js_sys::Reflect::get(&target, &property_key)?; #}
JavaScript Equivalent
let value = target[property_key];
Writing Properties with js_sys::Reflect::set
API documentation for js_sys::Reflect::set
.
A function that assigns a value to a property. Returns a boolean that is true if the update was successful.
Rust Usage
# #![allow(unused_variables)] #fn main() { js_sys::Reflect::set(&target, &property_key, &value)?; #}
JavaScript Equivalent
target[property_key] = value;
Determining if a Property Exists with js_sys::Reflect::has
API documentation for js_sys::Reflect::has
.
The JavaScript in
operator as function. Returns a boolean indicating whether
an own or inherited property exists on the target.
Rust Usage
# #![allow(unused_variables)] #fn main() { if js_sys::Reflect::has(&target, &property_key)? { // ... } else { // ... } #}
JavaScript Equivalent
if (property_key in target) {
// ...
} else {
// ...
}
But wait — there's more!
See the js_sys::Reflect
API documentation for the full
listing of JavaScript value reflection and introspection capabilities.
Working with Duck-Typed Interfaces
Liberal use of the structural
attribute on imported methods,
getters, and setters allows you to define duck-typed interfaces. A duck-typed
interface is one where many different JavaScript objects that don't share the
same base class in their prototype chain and therefore are not instanceof
the
same base can be used the same way.
Defining a Duck-Typed Interface in Rust
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; /// Here is a duck-typed interface for any JavaScript object that has a `quack` /// method. /// /// Note that any attempts to check if an object is a `Quacks` with /// `JsCast::is_instance_of` (i.e. the `instanceof` operator) will fail because /// there is no JS class named `Quacks`. #[wasm_bindgen] extern "C" { pub type Quacks; #[wasm_bindgen(structural, method)] pub fn quack(this: &Quacks) -> String; } /// Next, we can export a function that takes any object that quacks: #[wasm_bindgen] pub fn make_em_quack_to_this(duck: &Quacks) { let _s = duck.quack(); // ... } #}
JavaScript Usage
import { make_em_quack_to_this } from "./rust_duck_typed_interfaces";
// All of these objects implement the `Quacks` interface!
const alex = {
quack: () => "you're not wrong..."
};
const ashley = {
quack: () => "<corgi.gif>"
};
const nick = {
quack: () => "rappers I monkey-flip em with the funky rhythm I be kickin"
};
// Get all our ducks in a row and call into wasm!
make_em_quack_to_this(alex);
make_em_quack_to_this(ashley);
make_em_quack_to_this(nick);
The wasm-bindgen
Command Line Interface
The wasm-bindgen
command line tool has a number of options available to it to
tweak the JavaScript that is generated. The most up-to-date set of flags can
always be listed via wasm-bindgen --help
.
Installation
cargo install -f wasm-bindgen-cli
Usage
wasm-bindgen [options] ./target/wasm32-unknown-unknown/release/crate.wasm
Options
--out-dir DIR
The target directory to emit the JavaScript bindings, TypeScript definitions,
processed .wasm
binary, etc...
--target
This flag indicates what flavor of output what wasm-bindgen
should generate.
For example it could generate code to be loaded in a bundler like Webpack, a
native web page, or Node.js. For a full list of options to pass this flag, see
the section on deployment
--no-modules-global VAR
When --target no-modules
is used this flag can indicate what the name of the
global to assign generated bindings to.
For more information about this see the section on deployment
--typescript
Output a TypeScript declaration file for the generated JavaScript bindings. This is on by default.
--no-typescript
By default, a *.d.ts
TypeScript declaration file is generated for the
generated JavaScript bindings, but this flag will disable that.
--omit-imports
When the module
attribute is used with the wasm-bindgen
macro, the code
generator will emit corresponding import
or require
statements in the header
section of the generated javascript. This flag causes those import statements to
be omitted. This is necessary for some use cases, such as generating javascript
which is intended to be used with Electron (with node integration disabled),
where the imports are instead handled through a separate preload script.
--debug
Generates a bit more JS and wasm in "debug mode" to help catch programmer errors, but this output isn't intended to be shipped to production.
--no-demangle
When post-processing the .wasm
binary, do not demangle Rust symbols in the
"names" custom section.
--keep-lld-exports
When post-processing the .wasm
binary, do not remove exports that are
synthesized by Rust's linker, LLD.
--keep-debug
When post-processing the .wasm
binary, do not strip DWARF debug info custom
sections.
--browser
When generating bundler-compatible code (see the section on deployment) this indicates that the bundled code is always intended to go into a browser so a few checks for Node.js can be elided.
--weak-refs
Enables usage of the TC39 Weak References
proposal, ensuring that all Rust
memory is eventually deallocated regardless of whether you're calling free
or
not. This is off-by-default while we're waiting for support to percolate into
all major browsers. For more information see the documentation about weak
references.
--reference-types
Enables usage of the WebAssembly References Types
proposal proposal, meaning that
the WebAssembly binary will use externref
when importing and exporting
functions that work with JsValue
. For more information see the documentation
about reference types.
--omit-default-module-path
Don't add WebAssembly fallback imports in generated JavaScript.
Optimizing for Size with wasm-bindgen
The Rust and WebAssembly Working Group's Game of Life tutorial has an
excellent section on shrinking wasm code size, but there's a few
wasm-bindgen
-specific items to mention as well!
First and foremost, wasm-bindgen
is designed to be lightweight and a "pay only
for what you use" mentality. If you suspect that wasm-bindgen
is bloating your
program that is a bug and we'd like to know about it! Please feel free to file
an issue, even if it's a question!
What to profile
With wasm-bindgen
there's a few different files to be measuring the size of.
The first of which is the output of the compiler itself, typically at
target/wasm32-unknown-unknown/release/foo.wasm
. This file is not optimized
for size and you should not measure it. The output of the compiler when
linking with wasm-bindgen
is by design larger than it needs to be, the
wasm-bindgen
CLI tool will automatically strip all unneeded functionality out
of the binary.
This leaves us with two primary generated files to measure the size of:
-
Generated wasm - after running the
wasm-bindgen
CLI tool you'll get a file in--out-dir
that looks likefoo_bg.wasm
. This file is the final fully-finished artifact fromwasm-bindgen
, and it reflects the size of the app you'll be publishing. All the optimizations mentioned in the code size tutorial will help reduce the size of this binary, so feel free to go crazy! -
Generated JS - the other file after running
wasm-bindgen
is afoo.js
file which is what's actually imported by other JS code. This file is already generated to be as small as possible (not including unneeded functionality). The JS, however, is not uglified or minified, but rather still human readable and debuggable. It's expected that you'll run an uglifier or bundler of the JS output to minimize it further in your application. If you spot a way we could reduce the output JS size further (or make it more amenable to bundler minification), please let us know!
Example
As an example, the wasm-bindgen
repository contains an example
about generating small wasm binaries and shows off how to generate a small wasm
file for adding two numbers.
Supported Rust Targets
Note: This section is about Rust target triples, not targets like node/web workers/browsers. More information on that coming soon!
The wasm-bindgen
project is designed to target the wasm32-unknown-unknown
target in Rust. This target is a "bare bones" target for Rust which emits
WebAssembly as output. The standard library is largely inert as modules like
std::fs
and std::net
will simply return errors.
Non-wasm targets
Note that wasm-bindgen
also aims to compile on all targets. This means that it
should be safe, if you like, to use #[wasm_bindgen]
even when compiling for
Windows (for example). For example:
#[wasm_bindgen] pub fn add(a: u32, b: u32) -> u32 { a + b } #[cfg(not(target_arch = "wasm32"))] fn main() { println!("1 + 2 = {}", add(1, 2)); }
This program will compile and work on all platforms, not just
wasm32-unknown-unknown
. Note that imported functions with #[wasm_bindgen]
will unconditionally panic on non-wasm targets. For example:
#[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } fn main() { log("hello!"); }
This program will unconditionally panic on all platforms other than
wasm32-unknown-unknown
.
For better compile times, however, you likely want to only use #[wasm_bindgen]
on the wasm32-unknown-unknown
target. You can have a target-specific
dependency like so:
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "0.2"
And in your code you can use:
# #![allow(unused_variables)] #fn main() { #[cfg(target_arch = "wasm32")] #[wasm_bindgen] pub fn only_on_the_wasm_target() { // ... } #}
Other Web Targets
The wasm-bindgen
target does not support the wasm32-unknown-emscripten
nor
the asmjs-unknown-emscripten
targets. There are currently no plans to support
these targets either. All annotations work like other platforms on the targets,
retaining exported functions and causing all imports to panic.
Supported Browsers
The output of wasm-bindgen
includes a JS file, and as a result it's good to
know what browsers that file is expected to be used in! By default the output
uses ES modules which isn't implemented in all browsers today, but when using a
bundler (like Webpack) you should be able to produce output suitable for all
browsers.
Firefox, Chrome, Safari, and Edge browsers are all supported by
wasm-bindgen
. If you find a problem in one of these browsers please report
it as we'd like to fix the bug! If you find a bug in another browser we would
also like to be aware of it!
Caveats
-
IE 11 -
wasm-bindgen
by default requires support forWebAssembly
, but no version of IE currently supportsWebAssembly
. You can support IE by compiling wasm files to JS usingwasm2js
(you can see an example of doing this too). Note that at this time no bundler will do this by default, but we'd love to document plugins which do this if you are aware of one! -
Edge before 79+ - the
TextEncoder
andTextDecoder
APIs, whichwasm-bindgen
uses to encode/decode strings between JS and Rust, were not available before version 79. You can polyfill this with at least one of two strategies:-
If using a bundler, you can likely configure the bundler to polyfill these types by default. For example if you're using Webpack you can use the
ProvidePlugin
interface like so after also addingtext-encoding
to yourpackage.json
const webpack = require('webpack'); module.exports = { plugins: [ new webpack.ProvidePlugin({ TextDecoder: ['text-encoding', 'TextDecoder'], TextEncoder: ['text-encoding', 'TextEncoder'] }) ] // ... other configuration options };
Warning: doing this implies the polyfill will always be used, even if native APIs are available. This has a very significant performance impact (the polyfill was measured to be 100x slower in Chromium)!
-
If you're not using a bundler you can also include support manually by adding a
<script>
tag which defines theTextEncoder
andTextDecoder
globals. This StackOverflow question has some example usage and MDN has aTextEncoder
polyfill implementation to get you started as well.
-
-
BigInt and
u64
- currently the WebAssembly specification for the web forbids the usage of 64-bit integers (Rust typesi64
andu64
) in exported/imported functions. When usingwasm-bindgen
, however,u64
is allowed! The reason for this is that it's translated to theBigInt
type in JS. TheBigInt
class is supported by all major browsers starting in the following versions: Chrome 67+, Firefox 68+, Edge 79+, and Safari 14+.
If you find other incompatibilities please report them to us! We'd love to either keep this list up-to-date or fix the underlying bugs :)
Support for Weak References
By default wasm-bindgen does not use the TC39 weak references proposal. This proposal just advanced to stage 4 at the time of this writing, but it will still stake some time for support to percolate into all the major browsers.
Without weak references your JS integration may be susceptible to memory leaks in Rust, for example:
- You could forget to call
.free()
on a JS object, leaving the Rust memory allocated. - Rust closures converted to JS values (the
Closure
type) may not be executed and cleaned up. - Rust closures have
Closure::{into_js_value,forget}
methods which explicitly do not free the underlying memory.
These issues are all solved with the weak references proposal in JS. The
--weak-refs
flag to the wasm-bindgen
CLI will enable usage of
FinalizationRegistry
to ensure that all memory is cleaned up, regardless of
whether it's explicitly deallocated or not. Note that explicit deallocation
is always a possibility and supported, but if it's not called then memory will
still be automatically deallocated with the --weak-refs
flag.
Support for Reference Types
WebAssembly recently has gained support for a new value type called externref
.
Proposed in the WebAssembly reference types
repo this feature of
WebAssembly is hoped to enable more efficient communication between the host
(JS) and the wasm module. This feature removes the need for much of the JS glue
generated by wasm-bindgen
because it can natively call APIs with JS values.
For example, this Rust function:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn takes_js_value(a: &JsValue) { // ... } #}
generates this JS glue without reference types support:
const heap = new Array(32).fill(undefined);
heap.push(undefined, null, true, false);
let stack_pointer = 32;
function addBorrowedObject(obj) {
if (stack_pointer == 1) throw new Error('out of js stack');
heap[--stack_pointer] = obj;
return stack_pointer;
}
export function takes_js_value(a) {
try {
wasm.takes_js_value(addBorrowedObject(a));
} finally {
heap[stack_pointer++] = undefined;
}
}
We can see here how under the hood the JS is managing a table of JS values which
are passed to the wasm binary, so wasm actually only works in indices. If we
pass the --reference-types
flag to the CLI, however, the generated JS looks like:
export function takes_js_value(a) {
wasm.takes_js_value(a);
}
And that's it! The WebAssembly binary takes the JS value directly and manages it internally.
Currently this feature is supported in Firefox 79+ and Chrome. Support in other
browsers is likely coming soon! In Node.js this feature is behind the
--experimental-wasm-anyref
flag, although the support does not currently align
with the upstream specification as of 14.6.0.
Supported Rust Types and their JavaScript Representations
This section provides an overview of all the types that wasm-bindgen
can send
and receive across the WebAssembly ABI boundary, and how they translate into
JavaScript.
Imported extern Whatever;
JavaScript Types
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | Yes | No | Yes | Yes | Yes | Instances of the extant Whatever JavaScript class / prototype constructor |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] #[derive(Copy, Clone, Debug)] pub enum NumberEnum { Foo = 0, Bar = 1, Qux = 2, } #[wasm_bindgen] #[derive(Copy, Clone, Debug)] pub enum StringEnum { Foo = "foo", Bar = "bar", Qux = "qux", } #[wasm_bindgen] pub struct Struct { pub number: NumberEnum, pub string: StringEnum, } #[wasm_bindgen] extern "C" { pub type SomeJsType; } #[wasm_bindgen] pub fn imported_type_by_value(x: SomeJsType) { /* ... */ } #[wasm_bindgen] pub fn imported_type_by_shared_ref(x: &SomeJsType) { /* ... */ } #[wasm_bindgen] pub fn return_imported_type() -> SomeJsType { unimplemented!() } #[wasm_bindgen] pub fn take_option_imported_type(x: Option<SomeJsType>) { /* ... */ } #[wasm_bindgen] pub fn return_option_imported_type() -> Option<SomeJsType> { unimplemented!() } #}
Example JavaScript Usage
import {
imported_type_by_value,
imported_type_by_shared_ref,
return_imported_type,
take_option_imported_type,
return_option_imported_type,
} from './guide_supported_types_examples';
imported_type_by_value(new SomeJsType());
imported_type_by_shared_ref(new SomeJsType());
let x = return_imported_type();
console.log(x instanceof SomeJsType); // true
take_option_imported_type(null);
take_option_imported_type(undefined);
take_option_imported_type(new SomeJsType());
let y = return_option_imported_type();
if (y == null) {
// ...
} else {
console.log(y instanceof SomeJsType); // true
}
Exported struct Whatever
Rust Types
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes | Yes | Instances of a wasm-bindgen -generated JavaScript class Whatever { ... } |
Note: Public fields implementing Copy have automatically generated getters/setters. To generate getters/setters for non-Copy public fields, use #[wasm_bindgen(getter_with_clone)] for the struct or implement getters/setters manually.
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub struct ExportedNamedStruct { // pub value: String, // This won't work. See working example below. pub inner: u32, } #[wasm_bindgen(getter_with_clone)] pub struct ExportedNamedStructNonCopy { pub non_copy_value: String, pub copy_value: u32, } #[wasm_bindgen] pub fn named_struct_by_value(x: ExportedNamedStruct) {} #[wasm_bindgen] pub fn named_struct_by_shared_ref(x: &ExportedNamedStruct) {} #[wasm_bindgen] pub fn named_struct_by_exclusive_ref(x: &mut ExportedNamedStruct) {} #[wasm_bindgen] pub fn return_named_struct(inner: u32) -> ExportedNamedStruct { ExportedNamedStruct { inner } } #[wasm_bindgen] pub fn named_struct_by_optional_value(x: Option<ExportedNamedStruct>) {} #[wasm_bindgen] pub fn return_optional_named_struct(inner: u32) -> Option<ExportedNamedStruct> { Some(ExportedNamedStruct { inner }) } #[wasm_bindgen] pub struct ExportedTupleStruct(pub u32, pub u32); #[wasm_bindgen] pub fn return_tuple_struct(x: u32, y: u32) -> ExportedTupleStruct { ExportedTupleStruct(x, y) } #}
Example JavaScript Usage
import {
ExportedNamedStruct,
named_struct_by_value,
named_struct_by_shared_ref,
named_struct_by_exclusive_ref,
return_named_struct,
named_struct_by_optional_value,
return_optional_named_struct,
ExportedTupleStruct,
return_tuple_struct
} from './guide_supported_types_examples';
let namedStruct = return_named_struct(42);
console.log(namedStruct instanceof ExportedNamedStruct); // true
console.log(namedStruct.inner); // 42
named_struct_by_shared_ref(namedStruct);
named_struct_by_exclusive_ref(namedStruct);
named_struct_by_value(namedStruct);
let optionalNamedStruct = return_optional_named_struct(42);
named_struct_by_optional_value(optionalNamedStruct);
let tupleStruct = return_tuple_struct(10, 20);
console.log(tupleStruct instanceof ExportedTupleStruct); // true
console.log(tupleStruct[0], tupleStruct[1]); // 10, 20
JsValue
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | Yes | No | Yes | No | No | Any JavaScript value |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_js_value_by_value(x: JsValue) {} #[wasm_bindgen] pub fn take_js_value_by_shared_ref(x: &JsValue) {} #[wasm_bindgen] pub fn return_js_value() -> JsValue { JsValue::NULL } #}
Example JavaScript Usage
import {
take_js_value_by_value,
take_js_value_by_shared_ref,
return_js_value,
} from './guide_supported_types_examples';
take_js_value_by_value(42);
take_js_value_by_shared_ref('hello');
let v = return_js_value();
Box<[JsValue]>
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | Yes | A JavaScript Array object |
Boxed slices of imported JS types and exported Rust types are also supported. Vec<T>
is supported wherever Box<[T]>
is.
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_boxed_js_value_slice_by_value(x: Box<[JsValue]>) {} #[wasm_bindgen] pub fn return_boxed_js_value_slice() -> Box<[JsValue]> { vec![JsValue::NULL, JsValue::UNDEFINED].into_boxed_slice() } #[wasm_bindgen] pub fn take_option_boxed_js_value_slice(x: Option<Box<[JsValue]>>) {} #[wasm_bindgen] pub fn return_option_boxed_js_value_slice() -> Option<Box<[JsValue]>> { None } #}
Example JavaScript Usage
import {
take_boxed_js_value_slice_by_value,
return_boxed_js_value_slice,
take_option_boxed_js_value_slice,
return_option_boxed_js_value_slice,
} from './guide_supported_types_examples';
take_boxed_js_value_slice_by_value([null, true, 2, {}, []]);
let values = return_boxed_js_value_slice();
console.log(values instanceof Array); // true
take_option_boxed_js_value_slice(null);
take_option_boxed_js_value_slice(undefined);
take_option_boxed_js_value_slice([1, 2, 3]);
let maybeValues = return_option_boxed_js_value_slice();
if (maybeValues == null) {
// ...
} else {
console.log(maybeValues instanceof Array); // true
}
*const T
and *mut T
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | No | No | A JavaScript number value |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use std::ptr; use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_pointer_by_value(x: *mut u8) {} #[wasm_bindgen] pub fn return_pointer() -> *mut u8 { ptr::null_mut() } #}
Example JavaScript Usage
import {
take_pointer_by_value,
return_pointer,
} from './guide_supported_types_examples';
import { memory } from './guide_supported_types_examples_bg';
let ptr = return_pointer();
let buf = new Uint8Array(memory.buffer);
let value = buf[ptr];
console.log(`The byte at the ${ptr} address is ${value}`);
take_pointer_by_value(ptr);
Numbers: u8
, i8
, u16
, i16
, u32
, i32
, u64
, i64
, isize
, usize
, f32
, and f64
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | Yes | A JavaScript number value |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_number_by_value(x: u32) {} #[wasm_bindgen] pub fn return_number() -> f64 { 42.0 } #[wasm_bindgen] pub fn take_option_number(x: Option<u8>) {} #[wasm_bindgen] pub fn return_option_number() -> Option<i16> { Some(-300) } #}
Example JavaScript Usage
import {
take_number_by_value,
return_number,
take_option_number,
return_option_number,
} from './guide_supported_types_examples';
take_number_by_value(42);
let x = return_number();
console.log(typeof x); // "number"
take_option_number(null);
take_option_number(undefined);
take_option_number(13);
let y = return_option_number();
if (y == null) {
// ...
} else {
console.log(typeof y); // "number"
}
bool
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | Yes | A JavaScript boolean value |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_bool_by_value(x: bool) {} #[wasm_bindgen] pub fn return_bool() -> bool { true } #[wasm_bindgen] pub fn take_option_bool(x: Option<bool>) {} #[wasm_bindgen] pub fn return_option_bool() -> Option<bool> { Some(false) } #}
Example JavaScript Usage
import {
take_char_by_value,
return_char,
take_option_bool,
return_option_bool,
} from './guide_supported_types_examples';
take_bool_by_value(true);
let b = return_bool();
console.log(typeof b); // "boolean"
take_option_bool(null);
take_option_bool(undefined);
take_option_bool(true);
let c = return_option_bool();
if (c == null) {
// ...
} else {
console.log(typeof c); // "boolean"
}
char
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | No | No | A JavaScript string value |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_char_by_value(x: char) {} #[wasm_bindgen] pub fn return_char() -> char { '🚀' } #}
Example JavaScript Usage
import {
take_char_by_value,
return_char,
} from './guide_supported_types_examples';
take_char_by_value('a');
let c = return_char();
console.log(typeof c); // "string"
str
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
No | Yes | No | No | No | No | JavaScript string value |
Copies the string's contents back and forth between the JavaScript
garbage-collected heap and the Wasm linear memory with TextDecoder
and
TextEncoder
. If you don't want to perform this copy, and would rather work
with handles to JavaScript string values, use the js_sys::JsString
type.
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_str_by_shared_ref(x: &str) {} #}
Example JavaScript Usage
import {
take_str_by_shared_ref,
} from './guide_supported_types_examples';
take_str_by_shared_ref('hello');
UTF-16 vs UTF-8
Strings in JavaScript are encoded as UTF-16, but with one major exception: they can contain unpaired surrogates. For some Unicode characters UTF-16 uses two 16-bit values. These are called "surrogate pairs" because they always come in pairs. In JavaScript, it is possible for these surrogate pairs to be missing the other half, creating an "unpaired surrogate".
When passing a string from JavaScript to Rust, it uses the TextEncoder
API to
convert from UTF-16 to UTF-8. This is normally perfectly fine... unless there
are unpaired surrogates. In that case it will replace the unpaired surrogates
with U+FFFD (�, the replacement character). That means the string in Rust is
now different from the string in JavaScript!
If you want to guarantee that the Rust string is the same as the JavaScript
string, you should instead use js_sys::JsString
(which keeps the string in
JavaScript and doesn't copy it into Rust).
If you want to access the raw value of a JS string, you can use JsString::iter
,
which returns an Iterator<Item = u16>
. This perfectly preserves everything
(including unpaired surrogates), but it does not do any encoding (so you
have to do that yourself!).
If you simply want to ignore strings which contain unpaired surrogates, you can
use JsString::is_valid_utf16
to test whether the string contains unpaired
surrogates or not.
String
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | Yes | JavaScript string value |
Copies the string's contents back and forth between the JavaScript
garbage-collected heap and the Wasm linear memory with TextDecoder
and
TextEncoder
Note: Be sure to check out the documentation for
str
to learn about some caveats when working with strings between JS and Rust.
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_string_by_value(x: String) {} #[wasm_bindgen] pub fn return_string() -> String { "hello".into() } #[wasm_bindgen] pub fn take_option_string(x: Option<String>) {} #[wasm_bindgen] pub fn return_option_string() -> Option<String> { None } #}
Example JavaScript Usage
import {
take_string_by_value,
return_string,
take_option_string,
return_option_string,
} from './guide_supported_types_examples';
take_string_by_value('hello');
let s = return_string();
console.log(typeof s); // "string"
take_option_string(null);
take_option_string(undefined);
take_option_string('hello');
let t = return_option_string();
if (t == null) {
// ...
} else {
console.log(typeof s); // "string"
}
Number Slices: [u8]
, [i8]
, [u16]
, [i16]
, [u32]
, [i32]
, [u64]
, [i64]
, [f32]
, and [f64]
T parameter | &T parameter | &mut T parameter | T return value | Option<&T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
No | Yes | Yes | No | No | No | A JavaScript TypedArray view of the Wasm memory for the boxed slice of the appropriate type (Int32Array , Uint8Array , etc) |
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_number_slice_by_shared_ref(x: &[f64]) {} #[wasm_bindgen] pub fn take_number_slice_by_exclusive_ref(x: &mut [u8]) {} #}
Example JavaScript Usage
import {
take_number_slice_by_shared_ref,
take_number_slice_by_exclusive_ref,
} from './guide_supported_types_examples';
take_number_slice_by_shared_ref(new Float64Array(100));
take_number_slice_by_exclusive_ref(new Uint8Array(100));
Boxed Number Slices: Box<[u8]>
, Box<[i8]>
, Box<[u16]>
, Box<[i16]>
, Box<[u32]>
, Box<[i32]>
, Box<[u64]>
, Box<[i64]>
, Box<[f32]>
, and Box<[f64]>
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | Yes | A JavaScript TypedArray of the appropriate type (Int32Array , Uint8Array , etc...) |
Note that the contents of the slice are copied into the JavaScript TypedArray
from the Wasm linear memory when returning a boxed slice to JavaScript, and vice
versa when receiving a JavaScript TypedArray
as a boxed slice in Rust.
Example Rust Usage
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn take_boxed_number_slice_by_value(x: Box<[f64]>) {} #[wasm_bindgen] pub fn return_boxed_number_slice() -> Box<[u32]> { (0..42).collect::<Vec<u32>>().into_boxed_slice() } #[wasm_bindgen] pub fn take_option_boxed_number_slice(x: Option<Box<[u8]>>) {} #[wasm_bindgen] pub fn return_option_boxed_number_slice() -> Option<Box<[i32]>> { None } #}
Example JavaScript Usage
import {
take_boxed_number_slice_by_value,
return_boxed_number_slice,
take_option_boxed_number_slice,
return_option_boxed_number_slice,
} from './guide_supported_types_examples';
take_boxed_number_slice_by_value(new Uint8Array(100));
let x = return_boxed_number_slice();
console.log(x instanceof Uint32Array); // true
take_option_boxed_number_slice(null);
take_option_boxed_number_slice(undefined);
take_option_boxed_number_slice(new Int16Array(256));
let y = return_option_boxed_number_slice();
if (y == null) {
// ...
} else {
console.log(x instanceof Int32Array); // true
}
Result<T, E>
T parameter | &T parameter | &mut T parameter | T return value | Option<T> parameter | Option<T> return value | JavaScript representation |
---|---|---|---|---|---|---|
No | No | No | Yes | No | No | Same as T , or an exception |
The Result
type can be returned from functions exported to JS as well as
closures in Rust. The Ok
type must be able to be converted to JS, and the
Err
type must implement Into<JsValue>
. Whenever Ok(val)
is encountered
it's converted to JS and handed off, and whenever Err(error)
is encountered
an exception is thrown in JS with error
.
You can use Result
to enable handling of JS exceptions with ?
in Rust,
naturally propagating it upwards to the wasm boundary. Furthermore you can also
return custom types in Rust so long as they're all convertible to JsValue
.
Note that if you import a JS function with Result
you need
#[wasm_bindgen(catch)]
to be annotated on the import (unlike exported
functions, which require no extra annotation). This may not be necessary in the
future though and it may work "as is"!.
#[wasm_bindgen]
Attributes
The #[wasm_bindgen]
macro supports a good amount of configuration for
controlling precisely how exports are exported, how imports are imported, and
what the generated JavaScript glue ends up looking like. This section is an
exhaustive reference of the possibilities!
#[wasm_bindgen]
on JavaScript Imports
This section enumerates the attributes available for customizing bindings for
JavaScript functions and classes imported into Rust within an extern "C" { ... }
block.
catch
The catch
attribute allows catching a JavaScript exception. This can be
attached to any imported function or method, and the function must return a
Result
where the Err
payload is a JsValue
:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { // `catch` on a standalone function. #[wasm_bindgen(catch)] fn foo() -> Result<(), JsValue>; // `catch` on a method. type Zoidberg; #[wasm_bindgen(catch, method)] fn woop_woop_woop(this: &Zoidberg) -> Result<u32, JsValue>; } #}
If calling the imported function throws an exception, then Err
will be
returned with the exception that was raised. Otherwise, Ok
is returned with
the result of the function.
By default
wasm-bindgen
will take no action when wasm calls a JS function which ends up throwing an exception. The wasm spec right now doesn't support stack unwinding and as a result Rust code will not execute destructors. This can unfortunately cause memory leaks in Rust right now, but as soon as wasm implements catching exceptions we'll be sure to add support as well!
constructor
The constructor
attribute is used to indicate that the function being bound
should actually translate to calling the new
operator in JavaScript. The final
argument must be a type that's imported from JavaScript, and it's what will get
used in the generated glue:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Shoes; #[wasm_bindgen(constructor)] fn new() -> Shoes; } #}
This will attach a new
static method to the Shoes
type, and in JavaScript
when this method is called, it will be equivalent to new Shoes()
.
# #![allow(unused_variables)] #fn main() { // Become a cobbler; construct `new Shoes()` let shoes = Shoes::new(); #}
extends = Class
The extends
attribute can be used to say that an imported type extends (in the
JS class hierarchy sense) another type. This will generate AsRef
, AsMut
, and
From
impls for converting a type into another given that we statically know
the inheritance hierarchy:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Foo; #[wasm_bindgen(extends = Foo)] type Bar; } let x: &Bar = ...; let y: &Foo = x.as_ref(); // zero cost cast #}
The trait implementations generated for the above block are:
# #![allow(unused_variables)] #fn main() { impl From<Bar> for Foo { ... } impl AsRef<Foo> for Bar { ... } impl AsMut<Foo> for Bar { ... } #}
The extends = ...
attribute can be specified multiple times for longer
inheritance chains, and AsRef
and such impls will be generated for each of
the types.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Foo; #[wasm_bindgen(extends = Foo)] type Bar; #[wasm_bindgen(extends = Foo, extends = Bar)] type Baz; } let x: &Baz = ...; let y1: &Bar = x.as_ref(); let y2: &Foo = y1.as_ref(); #}
getter
and setter
These two attributes can be combined with method
to indicate that this is a
getter or setter method. A getter
-tagged function by default accesses the
JavaScript property with the same name as the getter function. A setter
's
function name is currently required to start with set_
and the property it
accesses is the suffix after set\_
.
Consider the following JavaScript class that has a getter and setter for the
white_russians
property:
class TheDude {
get white_russians() {
...
}
set white_russians(val) {
...
}
}
We would import this with the following #[wasm_bindgen]
attributes:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type TheDude; #[wasm_bindgen(method, getter)] fn white_russians(this: &TheDude) -> u32; #[wasm_bindgen(method, setter)] fn set_white_russians(this: &TheDude, val: u32); } #}
Here we're importing the TheDude
type and defining the ability to access each
object's white_russians
property. The first function here is a getter and will
be available in Rust as the_dude.white_russians()
, and the latter is the
setter which is accessible as the_dude.set_white_russians(2)
. Note that both
functions have a this
argument as they're tagged with method
.
Finally, you can also pass an argument to the getter
and setter
properties to configure what property is accessed. When the property is
explicitly specified then there is no restriction on the method name. For
example the below is equivalent to the above:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type TheDude; #[wasm_bindgen(method, getter = white_russians)] fn my_custom_getter_name(this: &TheDude) -> u32; #[wasm_bindgen(method, setter = white_russians)] fn my_custom_setter_name(this: &TheDude, val: u32); } #}
Heads up! getter
and setter
functions are found on the constructor's
prototype chain once at load time, cached, and then the cached accessor is
invoked on each access. If you need to dynamically walk the prototype chain on
every access, add the structural
attribute!
// This is the default function Rust will invoke on `the_dude.white_russians()`:
const white_russians = Object.getOwnPropertyDescriptor(
TheDude.prototype,
"white_russians"
).get;
// This is what you get by adding `structural`:
const white_russians = function(the_dude) {
return the_dude.white_russians;
};
final
The final
attribute is the converse of the structural
attribute. It configures how wasm-bindgen
will generate JS
imports to call the imported function. Notably a function imported by final
never changes after it was imported, whereas a function imported by default (or
with structural
) is subject to runtime lookup rules such as walking the
prototype chain of an object. Note that final
is not suitable for accessing
data descriptor properties of JS objects; to accomplish this, use the structural
attribute.
The final
attribute is intended to be purely related to performance. It
ideally has no user-visible effect, and structural
imports (the default)
should be able to transparently switch to final
eventually.
The eventual performance aspect is that with the host bindings
proposal then wasm-bindgen
will need to generate far fewer JS
function shims to import than it does today. For example, consider this import
today:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Foo; #[wasm_bindgen(method)] fn bar(this: &Foo, argument: &str) -> JsValue; } #}
Without the final
attribute the generated JS looks like this:
// without `final`
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
let varg1 = getStringFromWasm(arg1, arg2);
return addHeapObject(getObject(arg0).bar(varg1));
}
We can see here that this JS function shim is required, but it's all relatively
self-contained. It does, however, execute the bar
method in a duck-type-y
fashion in the sense that it never validates getObject(arg0)
is of type Foo
to actually call the Foo.prototype.bar
method.
If we instead, however, write this:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Foo; #[wasm_bindgen(method, final)] // note the change here fn bar(this: &Foo, argument: &str) -> JsValue; } #}
it generates this JS glue (roughly):
const __wbg_bar_target = Foo.prototype.bar;
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
let varg1 = getStringFromWasm(arg1, arg2);
return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
}
The difference here is pretty subtle, but we can see how the function being
called is hoisted out of the generated shim and is bound to always be
Foo.prototype.bar
. This then uses the Function.call
method to invoke that
function with getObject(arg0)
as the receiver.
But wait, there's still a JS function shim here even with final
! That's true,
and this is simply a fact of future WebAssembly proposals not being implemented
yet. The semantics, though, match the future host bindings
proposal because the method being called is determined exactly
once, and it's located on the prototype chain rather than being resolved at
runtime when the function is called.
Interaction with future proposals
If you're curious to see how our JS function shim will be eliminated entirely, let's take a look at the generated bindings. We're starting off with this:
const __wbg_bar_target = Foo.prototype.bar;
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
let varg1 = getStringFromWasm(arg1, arg2);
return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
}
... and once the reference types proposal is implemented then we won't need some of these pesky functions. That'll transform our generated JS shim to look like:
const __wbg_bar_target = Foo.prototype.bar;
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
let varg1 = getStringFromWasm(arg1, arg2);
return __wbg_bar_target.call(arg0, varg1);
}
Getting better! Next up we need the host bindings proposal. Note that the proposal is undergoing some changes right now so it's tough to link to reference documentation, but it suffices to say that it'll empower us with at least two different features.
First, host bindings promises to provide the concept of "argument conversions".
The arg1
and arg2
values here are actually a pointer and a length to a utf-8
encoded string, and with host bindings we'll be able to annotate that this
import should take those two arguments and convert them to a JS string (that is,
the host should do this, the WebAssembly engine). Using that feature we can
futher trim this down to:
const __wbg_bar_target = Foo.prototype.bar;
export function __wbg_bar_a81456386e6b526f(arg0, varg1) {
return __wbg_bar_target.call(arg0, varg1);
}
And finally, the second promise of the host bindings proposal is that we can
flag a function call to indicate the first argument is the this
binding of the
function call. Today the this
value of all called imported functions is
undefined
, and this flag (configured with host bindings) will indicate the
first argument here is actually the this
.
With that in mind we can further transform this to:
export const __wbg_bar_a81456386e6b526f = Foo.prototype.bar;
and voila! We, with reference types and host
bindings, now have no JS function shim at all necessary to call
the imported function. Additionally future wasm proposals to the ES module
system may also mean that don't even need the export const ...
here too.
It's also worth pointing out that with all these wasm proposals implemented the
default way to import the bar
function (aka structural
) would generate a JS
function shim that looks like:
export function __wbg_bar_a81456386e6b526f(varg1) {
return this.bar(varg1);
}
where this import is still subject to runtime prototype chain lookups and such.
indexing_getter
, indexing_setter
, and indexing_deleter
These three attributes indicate that a method is an dynamically intercepted
getter, setter, or deleter on the receiver object itself, rather than a direct
access of the receiver's properties. It is equivalent calling the Proxy handler
for the obj[prop]
operation with some dynamic prop
variable in JavaScript,
rather than a normal static property access like obj.prop
on a normal
JavaScript Object
.
This is useful for binding to Proxy
s and some builtin DOM types that
dynamically intercept property accesses.
-
indexing_getter
corresponds toobj[prop]
operation in JavaScript. The function annotated must have athis
receiver parameter, a single parameter that is used for indexing into the receiver (prop
), and a return type. -
indexing_setter
corresponds to theobj[prop] = val
operation in JavaScript. The function annotated must have athis
receiver parameter, a parameter for indexing into the receiver (prop
), and a value parameter (val
). -
indexing_deleter
corresponds todelete obj[prop]
operation in JavaScript. The function annotated must have athis
receiver and a single parameter for indexing into the receiver (prop
).
These must always be used in conjunction with the structural
and method
flags.
For example, consider this JavaScript snippet that uses Proxy
:
const foo = new Proxy({}, {
get(obj, prop) {
return prop in obj ? obj[prop] : prop.length;
},
set(obj, prop, value) {
obj[prop] = value;
},
deleteProperty(obj, prop) {
delete obj[prop];
},
});
foo.ten;
// 3
foo.ten = 10;
foo.ten;
// 10
delete foo.ten;
foo.ten;
// 3
To bind that in wasm-bindgen
in Rust, we would use the indexing_*
attributes
on methods:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Foo; static foo: Foo; #[wasm_bindgen(method, structural, indexing_getter)] fn get(this: &Foo, prop: &str) -> u32; #[wasm_bindgen(method, structural, indexing_setter)] fn set(this: &Foo, prop: &str, val: u32); #[wasm_bindgen(method, structural, indexing_deleter)] fn delete(this: &Foo, prop: &str); } assert_eq!(foo.get("ten"), 3); foo.set("ten", 10); assert_eq!(foo.get("ten"), 10); foo.delete("ten"); assert_eq!(foo.get("ten"), 3); #}
js_class = "Blah"
The js_class
attribute can be used in conjunction with the method
attribute
to bind methods of imported JavaScript classes that have been renamed on the
Rust side.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { // We don't want to import JS strings as `String`, since Rust already has a // `String` type in its prelude, so rename it as `JsString`. #[wasm_bindgen(js_name = String)] type JsString; // This is a method on the JavaScript "String" class, so specify that with // the `js_class` attribute. #[wasm_bindgen(method, js_class = "String", js_name = charAt)] fn char_at(this: &JsString, index: u32) -> JsString; } #}
js_name = blah
The js_name
attribute can be used to bind to a different function in
JavaScript than the identifier that's defined in Rust.
Most often, this is used to convert a camel-cased JavaScript identifier into a snake-cased Rust identifier:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = jsOftenUsesCamelCase)] fn js_often_uses_camel_case() -> u32; } #}
Sometimes, it is used to bind to JavaScript identifiers that are not valid Rust
identifiers, in which case js_name = "some string"
is used instead of js_name = ident
:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = "$$$")] fn cash_money() -> u32; } #}
However, you can also use js_name
to define multiple signatures for
polymorphic JavaScript functions:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_str(s: &str); #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_u32(n: u32); #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_many(a: u32, b: &JsValue); } #}
All of these functions will call console.log
in JavaScript, but each
identifier will have only one signature in Rust.
Note that if you use js_name
when importing a type you'll also need to use the
js_class
attribute when defining methods on the type:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = String)] type JsString; #[wasm_bindgen(method, getter, js_class = "String")] pub fn length(this: &JsString) -> u32; } #}
The js_name
attribute can also be used in situations where a JavaScript module uses
export default
. In this case, setting the js_name
attribute to "default" on the
type
declaration, and the js_class
attribute to "default" on any methods
on the exported object will generate the correct imports.
For example, a module that would be imported directly in JavaScript:
import Foo from "bar";
let f = new Foo();
Could be accessed using this definition in Rust:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "bar")] extern "C" { #[wasm_bindgen(js_name = default)] type Foo; #[wasm_bindgen(constructor, js_class = default)] pub fn new() -> Foo; } #}
js_namespace = blah
This attribute indicates that the JavaScript type is accessed through the given
namespace. For example, the WebAssembly.Module
APIs are all accessed through
the WebAssembly
namespace. js_namespace
can be applied to any import
(function or type) and whenever the generated JavaScript attempts to reference a
name (like a class or function name) it'll be accessed through this namespace.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); type Foo; #[wasm_bindgen(constructor, js_namespace = Bar)] fn new() -> Foo; } log("hello, console!"); Foo::new(); #}
This is an example of how to bind namespaced items in Rust. The log
and Foo::new
functions will
be available in the Rust module and will be invoked as console.log
and new Bar.Foo
in
JavaScript.
It is also possible to access the JavaScript object under the nested namespace.
js_namespace
also accepts the array of the string to specify the namespace.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = ["window", "document"])] fn write(s: &str); } write("hello, document!"); #}
This example shows how to bind window.document.write
in Rust.
method
The method
attribute allows you to describe methods of imported JavaScript
objects. It is applied on a function that has this
as its first parameter,
which is a shared reference to an imported JavaScript type.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Set; #[wasm_bindgen(method)] fn has(this: &Set, element: &JsValue) -> bool; } #}
This generates a has
method on Set
in Rust, which invokes the
Set.prototype.has
method in JavaScript.
# #![allow(unused_variables)] #fn main() { let set: Set = ...; let elem: JsValue = ...; if set.has(&elem) { ... } #}
module = "blah"
The module
attributes configures the module from which items are imported. For
example,
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "wu/tang/clan")] extern "C" { type ThirtySixChambers; } #}
generates JavaScript import glue like:
import { ThirtySixChambers } from "wu/tang/clan";
If a module
attribute is not present, then the global scope is used
instead. For example,
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { fn illmatic() -> u32; } #}
generates JavaScript import glue like:
let illmatic = this.illmatic;
Note that if the string specified with module
starts with ./
, ../
, or /
then it's interpreted as a path to a local JS snippet.
If this doesn't work for your use case you might be interested in the
raw_module
attribute
raw_module = "blah"
This attribute performs exactly the same purpose as the module
attribute on JS imports, but it does not attempt to interpret
paths starting with ./
, ../
, or /
as JS snippets. For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(raw_module = "./some/js/file.js")] extern "C" { fn the_function(); } #}
Note that if you use this attribute with a relative or absolute path, it's
likely up to the final bundler or project to assign meaning to that path. This
typically means that the JS file or module will be resolved relative to the
final location of the wasm file itself. That means that raw_module
is likely
unsuitable for libraries on crates.io, but may be usable within end-user
applications.
static_method_of = Blah
The static_method_of
attribute allows one to specify that an imported function
is a static method of the given imported JavaScript class. For example, to bind
to JavaScript's Date.now()
static method, one would use this attribute:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Date; #[wasm_bindgen(static_method_of = Date)] pub fn now() -> f64; } #}
The now
function becomes a static method of the imported type in the Rust
bindings as well:
# #![allow(unused_variables)] #fn main() { let instant = Date::now(); #}
This is similar to the js_namespace
attribute, but the usage from within Rust
is different since the method also becomes a static method of the imported type.
Additionally this attribute also specifies that the this
parameter when
invoking the method is expected to be the JS class, e.g. always invoked as
Date.now()
instead of const x = Date.now; x()
.
structural
Note: As of RFC 5 this attribute is the default for all imported functions. This attribute is largely ignored today and is only retained for backwards compatibility and learning purposes.
The inverse of this attribute, the
final
attribute is more functionally interesting thanstructural
(asstructural
is simply the default)
The structural
flag can be added to method
annotations, indicating that the
method being accessed (or property with getters/setters) should be accessed in a
structural, duck-type-y fashion. Rather than walking the constructor's prototype
chain once at load time and caching the property result, the prototype chain is
dynamically walked on every access.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { type Duck; #[wasm_bindgen(method, structural)] fn quack(this: &Duck); #[wasm_bindgen(method, getter, structural)] fn is_swimming(this: &Duck) -> bool; } #}
The constructor for the type here, Duck
, is not required to exist in
JavaScript (it's not referenced). Instead wasm-bindgen
will generate shims
that will access the passed in JavaScript value's quack
method or its
is_swimming
property.
// Without `structural`, get the method directly off the prototype at load time:
const Duck_prototype_quack = Duck.prototype.quack;
function quack(duck) {
Duck_prototype_quack.call(duck);
}
// With `structural`, walk the prototype chain on every access:
function quack(duck) {
duck.quack();
}
Variadic Parameters
In javascript, both the types of function arguments, and the number of function arguments are dynamic. For example
function sum(...rest) {
let i;
// the old way
let old_way = 0;
for (i=0; i<arguments.length; i++) {
old_way += arguments[i];
}
// the new way
let new_way = 0;
for (i=0; i<rest.length; i++) {
new_way += rest[i];
}
// both give the same answer
assert(old_way === new_way);
return new_way;
}
This function doesn't translate directly into rust, since we don't currently support variadic arguments on the wasm target. To bind to it, we use a slice as the last argument, and annotate the function as variadic:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(variadic)] fn sum(args: &[i32]) -> i32; } #}
when we call this function, the last argument will be expanded as the javascript expects.
To export a rust function to javascript with a variadic argument, we will use the same bindgen variadic attribute and assume that the last argument will be the variadic array. For example the following rust function:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(variadic)] pub fn variadic_function(arr: &JsValue) -> JsValue { arr.into() } #}
will generate the following TS interface
export function variadic_function(...arr: any): any;
Vendor-prefixed APIs
On the web new APIs often have vendor prefixes while they're in an experimental
state. For example the AudioContext
API is known as webkitAudioContext
in
Safari at the time of this writing. The vendor_prefix
attribute indicates
these alternative names, which are used if the normal name isn't defined.
For example to use AudioContext
you might do:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(vendor_prefix = webkit)] type AudioContext; // methods on `AudioContext` ... } #}
Whenever AudioContext
is used it'll use AudioContext
if the global namespace
defines it or alternatively it'll fall back to webkitAudioContext
.
Note that vendor_prefix
cannot be used with module = "..."
or
js_namespace = ...
, so it's basically limited to web-platform APIs today.
#[wasm_bindgen]
on Rust Exports
This section enumerates the attributes available for customizing bindings for
Rust functions and struct
s exported to JavaScript.
constructor
When attached to a Rust "constructor" it will make the generated JavaScript
bindings callable as new Foo()
.
For example, consider this exported Rust type and constructor
annotation:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub struct Foo { contents: u32, } #[wasm_bindgen] impl Foo { #[wasm_bindgen(constructor)] pub fn new() -> Foo { Foo { contents: 0 } } pub fn get_contents(&self) -> u32 { self.contents } } #}
This can be used in JavaScript as:
import { Foo } from './my_module';
const f = new Foo();
console.log(f.get_contents());
js_name = Blah
The js_name
attribute can be used to export a different name in JS than what
something is named in Rust. It can be applied to both exported Rust functions
and types.
For example, this is often used to convert between Rust's snake-cased identifiers into JavaScript's camel-cased identifiers:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(js_name = doTheThing)] pub fn do_the_thing() -> u32 { 42 } #}
This can be used in JavaScript as:
import { doTheThing } from './my_module';
const x = doTheThing();
console.log(x);
Like imports, js_name
can also be used to rename types exported to JS:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(js_name = Foo)] pub struct JsFoo { // .. } #}
to be accessed like:
import { Foo } from './my_module';
// ...
Note that attaching methods to the JS class Foo
should be done via the
js_class
attribute:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(js_name = Foo)] pub struct JsFoo { /* ... */ } #[wasm_bindgen(js_class = Foo)] impl JsFoo { // ... } #}
readonly
When attached to a pub
struct field this indicates that it's read-only from
JavaScript, and a setter will not be generated and exported to JavaScript.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn make_foo() -> Foo { Foo { first: 10, second: 20, } } #[wasm_bindgen] pub struct Foo { pub first: u32, #[wasm_bindgen(readonly)] pub second: u32, } #}
Here the first
field will be both readable and writable from JS, but the
second
field will be a readonly
field in JS where the setter isn't
implemented and attempting to set it will throw an exception.
import { make_foo } from "./my_module";
const foo = make_foo();
// Can both get and set `first`.
foo.first = 99;
console.log(foo.first);
// Can only get `second`.
console.log(foo.second);
skip
When attached to a pub
struct field this indicates that field will not be exposed to JavaScript,
and neither getter nor setter will be generated in ES6 class.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub struct Foo { pub bar: u32, #[wasm_bindgen(skip)] pub baz: u32, } #[wasm_bindgen] impl Foo { pub fn new() -> Self { Foo { bar: 1, baz: 2 } } } #}
Here the bar
field will be both readable and writable from JS, but the
baz
field will be undefined
in JS.
import('./pkg/').then(rust => {
let foo = rust.Foo.new();
// bar is accessible by getter
console.log(foo.bar);
// field marked with `skip` is undefined
console.log(foo.baz);
// you can shadow it
foo.baz = 45;
// so accessing by getter will return `45`
// but it won't affect real value in rust memory
console.log(foo.baz);
});
start
When attached to a pub
function this attribute will configure the start
section of the wasm executable to be emitted, executing the tagged function as
soon as the wasm module is instantiated.
#[wasm_bindgen(start)] pub fn main() { // executed automatically ... }
The start
section of the wasm executable will be configured to execute the
main
function here as soon as it can. Note that due to various practical
limitations today the start section of the executable may not literally point to
main
, but the main
function here should be started up automatically when the
wasm module is loaded.
There's a few caveats to be aware of when using the start
attribute:
- The
start
function must take no arguments and must either return()
orResult<(), JsValue>
- Only one
start
function can be placed into a module, including its dependencies. If more than one is specified thenwasm-bindgen
will fail when the CLI is run. It's recommended that only applications use this attribute. - The
start
function will not be executed when testing. - If you're experimenting with WebAssembly threads, the
start
function is executed once per thread, not once globally! - Note that the
start
function is relatively new, so if you find any bugs with it, please feel free to report an issue!
typescript_custom_section
When added to a const
&'static str
, it will append the contents of the
string to the .d.ts
file exported by wasm-bindgen-cli
(when the
--typescript
flag is enabled).
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(typescript_custom_section)] const TS_APPEND_CONTENT: &'static str = r#" export type Coords = { "latitude": number, "longitude": number, }; "#; #}
The primary target for this feature is for code generation. For example, you can author a macro that allows you to export a TypeScript definition alongside the definition of a struct or Rust type.
# #![allow(unused_variables)] #fn main() { #[derive(MyTypescriptExport)] struct Coords { latitude: u32, longitude: u32, } #}
The proc_derive_macro "MyTypescriptExport" can export its own
#[wasm_bindgen(typescript_custom_section)]
section, which would then be
picked up by wasm-bindgen-cli. This would be equivalent to the contents of
the TS_APPEND_CONTENT string in the first example.
This feature allows plain data objects to be typechecked in Rust and in TypeScript by outputing a type definition generated at compile time.
getter
and setter
The getter
and setter
attributes can be used in Rust impl
blocks to define
properties in JS that act like getters and setters of a field. For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub struct Baz { field: i32, } #[wasm_bindgen] impl Baz { #[wasm_bindgen(constructor)] pub fn new(field: i32) -> Baz { Baz { field } } #[wasm_bindgen(getter)] pub fn field(&self) -> i32 { self.field } #[wasm_bindgen(setter)] pub fn set_field(&mut self, field: i32) { self.field = field; } } #}
Can be combined in JavaScript
like in this snippet:
const obj = new Baz(3);
assert.equal(obj.field, 3);
obj.field = 4;
assert.equal(obj.field, 4);
You can also configure the name of the property that is exported in JS like so:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] impl Baz { #[wasm_bindgen(getter = anotherName)] pub fn field(&self) -> i32 { self.field } #[wasm_bindgen(setter = anotherName)] pub fn set_field(&mut self, field: i32) { self.field = field; } } #}
Getters are expected to take no arguments other than &self
and return the
field's type. Setters are expected to take one argument other than &mut self
(or &self
) and return no values.
The name for a getter
is by default inferred from the function name it's
attached to. The default name for a setter
is the function's name minus the
set_
prefix, and if set_
isn't a prefix of the function it's an error to not
provide the name explicitly.
inspectable
By default, structs exported from Rust become JavaScript classes with a single ptr
property. All other properties are implemented as getters, which are not displayed when calling toJSON
.
The inspectable
attribute can be used on Rust structs to provide a toJSON
and toString
implementation that display all readable fields. For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(inspectable)] pub struct Baz { pub field: i32, private: i32, } #[wasm_bindgen] impl Baz { #[wasm_bindgen(constructor)] pub fn new(field: i32) -> Baz { Baz { field, private: 13 } } } #}
Provides the following behavior as in this JavaScript snippet:
const obj = new Baz(3);
assert.deepStrictEqual(obj.toJSON(), { field: 3 });
obj.field = 4;
assert.strictEqual(obj.toString(), '{"field":4}');
One or both of these implementations can be overridden as desired. Note that the generated toString
calls toJSON
internally, so overriding toJSON
will affect its output as a side effect.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] impl Baz { #[wasm_bindgen(js_name = toJSON)] pub fn to_json(&self) -> i32 { self.field } #[wasm_bindgen(js_name = toString)] pub fn to_string(&self) -> String { format!("Baz: {}", self.field) } } #}
Note that the output of console.log
will remain unchanged and display only the ptr
field in browsers. It is recommended to call toJSON
or JSON.stringify
in these situations to aid with logging or debugging. Node.js does not suffer from this limitation, see the section below.
inspectable
Classes in Node.js
When the nodejs
target is used, an additional [util.inspect.custom]
implementation is provided which calls toJSON
internally. This method is used for console.log
and similar functions to display all readable fields of the Rust struct.
skip_typescript
By default, Rust exports exposed to JavaScript will generate TypeScript definitions (unless --no-typescript
is used). The skip_typescript
attribute can be used to disable type generation per function, enum, struct, or field. For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(skip_typescript)] pub enum MyHiddenEnum { One, Two, Three } #[wasm_bindgen] pub struct MyPoint { pub x: u32, #[wasm_bindgen(skip_typescript)] pub y: u32, } #[wasm_bindgen] impl MyPoint { #[wasm_bindgen(skip_typescript)] pub fn stringify(&self) -> String { format!("({}, {})", self.x, self.y) } } #}
Will generate the following .d.ts
file:
/* tslint:disable */
/* eslint-disable */
export class MyPoint {
free(): void;
x: number;
}
When combined with the typescript_custom_section
attribute, this can be used to manually specify more specific function types instead of using the generated definitions.
typescript_type
The typescript_type
allows us to use typescript declarations in typescript_custom_section
as arguments for rust functions! For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(typescript_custom_section)] const ITEXT_STYLE: &'static str = r#" interface ITextStyle { bold: boolean; italic: boolean; size: number; } "#; #[wasm_bindgen] extern "C" { #[wasm_bindgen(typescript_type = "ITextStyle")] pub type ITextStyle; } #[wasm_bindgen] #[derive(Default)] pub struct TextStyle { pub bold: bool, pub italic: bool, pub size: i32, } #[wasm_bindgen] impl TextStyle { #[wasm_bindgen(constructor)] pub fn new(_i: ITextStyle) -> TextStyle { // parse JsValue TextStyle::default() } pub fn optional_new(_i: Option<ITextStyle>) -> TextStyle { // parse JsValue TextStyle::default() } } #}
We can write our typescript
code like:
import { ITextStyle, TextStyle } from "./my_awesome_module";
const style: TextStyle = new TextStyle({
bold: true,
italic: true,
size: 42,
});
const optional_style: TextStyle = TextStyle.optional_new();
getter_with_clone
By default, Rust exports exposed to JavaScript will generate getters that require fields to implement Copy
. The getter_with_clone
attribute can be used to generate getters that require Clone
instead. This attribute can be applied per struct or per field. For example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub struct Foo { #[wasm_bindgen(getter_with_clone)] pub bar: String, } #[wasm_bindgen(getter_with_clone)] pub struct Foo { pub bar: String, pub baz: String, } #}
The web-sys
Crate
The web-sys
crate provides raw wasm-bindgen
imports for all of the Web's
APIs. This includes:
window.fetch
Node.prototype.appendChild
- WebGL
- WebAudio
- and many more!
It's sort of like the libc
crate, but for the Web.
It does not include the JavaScript APIs that are guaranteed to exist in all
standards-compliant ECMAScript environments, such as Array
, Date
, and
eval
. Bindings for these APIs can be found in the js-sys
crate.
API Documentation
Read the web-sys
API documentation here!
Using web-sys
Add web-sys
as a dependency to your Cargo.toml
[dependencies]
wasm-bindgen = "0.2"
[dependencies.web-sys]
version = "0.3"
features = [
]
Enable the cargo features for the APIs you're using
To keep build times super speedy, web-sys
gates each Web interface behind a
cargo feature. Find the type or method you want to use
in the API documentation; it will list the features that must be enabled
to access that API.
For example, if we're looking for the window.resizeTo
function, we would search for resizeTo
in the API
documentation. We would find the
web_sys::Window::resize_to
function, which requires the
Window
feature. To get access to that function, we enable the Window
feature
in Cargo.toml
:
[dependencies.web-sys]
version = "0.3"
features = [
"Window"
]
Call the method!
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use web_sys::Window; #[wasm_bindgen] pub fn make_the_window_small() { // Resize the window to 500px by 500px. let window = web_sys::window().unwrap(); window.resize_to(500, 500) .expect("could not resize the window"); } #}
Cargo Features in web-sys
To keep web-sys
building as fast as possible, there is a cargo feature for
every type defined in web-sys
. To access that type, you must enable its
feature. To access a method, you must enable the feature for its self
type and
the features for each of its argument types. In the API documentation, every
method lists the features that are required to enable it.
For example, the WebGlRenderingContext::compile_shader
function requires these features:
WebGlRenderingContext
, because that is the method'sself
typeWebGlShader
, because it takes an argument of that type
Function Overloads
Many Web APIs are overloaded to take different types of arguments or to skip
arguments completely. web-sys
contains multiple bindings for these functions
that each specialize to a particular overload and set of argument types.
For example, the fetch
API can be given a URL string, or a
Request
object, and it might also optionally be given a RequestInit
options
object. Therefore, we end up with these web-sys
functions that all bind to the
window.fetch
function:
Window::fetch_with_str
Window::fetch_with_request
Window::fetch_with_str_and_init
Window::fetch_with_request_and_init
Note that different overloads can use different interfaces, and therefore can require different sets of cargo features to be enabled.
Type Translations in web-sys
Most of the types specified in WebIDL (the interface definition language for
all Web APIs) have relatively straightforward translations into
web-sys
, but it's worth calling out a few in particular:
-
BufferSource
andArrayBufferView
- these two types show up in a number of APIs that generally deal with a buffer of bytes. We bind them inweb-sys
with two different types,js_sys::Object
and&mut [u8]
. Usingjs_sys::Object
allows passing in arbitrary JS values which represent a view of bytes (like any typed array object), and&mut [u8]
allows using a raw slice in Rust. Unfortunately we must pessimistically assume that JS will modify all slices as we don't currently have information of whether they're modified or not. -
Callbacks are all represented as
js_sys::Function
. This means that all callbacks going throughweb-sys
are a raw JS value. You can work with this by either juggling actualjs_sys::Function
instances or you can create aClosure<dyn FnMut(...)>
, extract the underlyingJsValue
withas_ref
, and then useJsCast::unchecked_ref
to convert it to ajs_sys::Function
.
Inheritance in web-sys
Inheritance between JS classes is the bread and butter of how the DOM works on
the web, and as a result it's quite important for web-sys
to provide access to
this inheritance hierarchy as well! There are few ways you can access the
inheritance hierarchy when using web-sys
.
Accessing parent classes using Deref
Like smart pointers in Rust, all types in web_sys
implement Deref
to their
parent JS class. This means, for example, if you have a web_sys::Element
you
can create a web_sys::Node
from that implicitly:
# #![allow(unused_variables)] #fn main() { let element: &Element = ...; element.append_child(..); // call a method on `Node` method_expecting_a_node(&element); // coerce to `&Node` implicitly let node: &Node = &element; // explicitly coerce to `&Node` #}
Using Deref
allows ergonomic transitioning up the inheritance hierarchy to the
parent class and beyond, giving you access to all the methods using the .
operator.
Accessing parent classes using AsRef
In addition to Deref
, the AsRef
trait is implemented for all types in
web_sys
for all types in the inheritance hierarchy. For example for the
HtmlAnchorElement
type you'll find:
# #![allow(unused_variables)] #fn main() { impl AsRef<HtmlElement> for HtmlAnchorElement impl AsRef<Element> for HtmlAnchorElement impl AsRef<Node> for HtmlAnchorElement impl AsRef<EventTarget> for HtmlAnchorElement impl AsRef<Object> for HtmlAnchorElement impl AsRef<JsValue> for HtmlAnchorElement #}
You can use .as_ref()
to explicitly get a reference to any parent class from
from a type in web_sys
. Note that because of the number of AsRef
implementations you'll likely need to have type inference guidance as well.
Accessing child clases using JsCast
Finally the wasm_bindgen::JsCast
trait can be used to implement all manner of
casts between types. It supports static unchecked casts between types as well as
dynamic runtime-checked casts (using instanceof
) between types.
More documentation about this can be found on the trait itself
Unstable APIs
It's common for browsers to implement parts of a web API while the specification for that API is still being written. The API may require frequent changes as the specification continues to be developed, so the WebIDL is relatively unstable.
This causes some challenges for web-sys
because it means web-sys
would have
to make breaking API changes whenever the WebIDL changes. It also means that
previously published web-sys
versions would be invalid, because the browser
API may have been changed to match the updated WebIDL.
To avoid frequent breaking changes for unstable APIs, web-sys
hides all
unstable APIs through an attribute that looks like:
# #![allow(unused_variables)] #fn main() { #[cfg(web_sys_unstable_apis)] pub struct Foo; #}
By hiding unstable APIs through an attribute, it's necessary for crates to explicitly opt-in to these reduced stability guarantees in order to use these APIs. Specifically, these APIs do not follow semver and may break whenever the WebIDL changes.
Crates can opt-in to unstable APIs at compile-time by passing the cfg
flag
web_sys_unstable_apis
. Typically the RUSTFLAGS
environment variable is used
to do this. For example:
RUSTFLAGS=--cfg=web_sys_unstable_apis cargo run
Testing on wasm32-unknown-unknown
with wasm-bindgen-test
The wasm-bindgen-test
crate is an experimental test harness for Rust programs
compiled to wasm using wasm-bindgen
and the wasm32-unknown-unknown
target.
Goals
-
Write tests for wasm as similar as possible to how you normally would write
#[test]
-style unit tests for native targets. -
Run the tests with the usual
cargo test
command but with an explicit wasm target:cargo test --target wasm32-unknown-unknown
Using wasm-bindgen-test
Add wasm-bindgen-test
to Your Cargo.toml
's [dev-dependencies]
[dev-dependencies]
wasm-bindgen-test = "0.3.0"
Note that the 0.3.0
track of wasm-bindgen-test
supports Rust 1.39.0+, which
is currently the nightly channel (as of 2019-09-05). If you want support for
older compilers use the 0.2.*
track of wasm-bindgen-test
.
Write Some Tests
Create a $MY_CRATE/tests/wasm.rs
file:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen_test::*; #[wasm_bindgen_test] fn pass() { assert_eq!(1, 1); } #[wasm_bindgen_test] fn fail() { assert_eq!(1, 2); } #}
Writing tests is the same as normal Rust #[test]
s, except we are using the
#[wasm_bindgen_test]
attribute.
One other difference is that the tests must be in the root of the crate, or
within a pub mod
. Putting them inside a private module will not work.
Execute Your Tests
Run the tests with wasm-pack test
. By default, the tests are generated to
target Node.js, but you can configure tests to run inside headless
browsers as well.
$ wasm-pack test --node
Finished dev [unoptimized + debuginfo] target(s) in 0.11s
Running /home/.../target/wasm32-unknown-unknown/debug/deps/wasm-4a309ffe6ad80503.wasm
running 2 tests
test wasm::pass ... ok
test wasm::fail ... FAILED
failures:
---- wasm::fail output ----
error output:
panicked at 'assertion failed: `(left == right)`
left: `1`,
right: `2`', crates/test/tests/wasm.rs:14:5
JS exception that was thrown:
RuntimeError: unreachable
at __rust_start_panic (wasm-function[1362]:33)
at rust_panic (wasm-function[1357]:30)
at std::panicking::rust_panic_with_hook::h56e5e464b0e7fc22 (wasm-function[1352]:444)
at std::panicking::continue_panic_fmt::had70ba48785b9a8f (wasm-function[1350]:122)
at std::panicking::begin_panic_fmt::h991e7d1ca9bf9c0c (wasm-function[1351]:95)
at wasm::fail::ha4c23c69dfa0eea9 (wasm-function[88]:477)
at core::ops::function::FnOnce::call_once::h633718dad359559a (wasm-function[21]:22)
at wasm_bindgen_test::__rt::Context::execute::h2f669104986475eb (wasm-function[13]:291)
at __wbg_test_fail_1 (wasm-function[87]:57)
at module.exports.__wbg_apply_2ba774592c5223a7 (/home/alex/code/wasm-bindgen/target/wasm32-unknown-unknown/wbg-tmp/wasm-4a309ffe6ad80503.js:61:66)
failures:
wasm::fail
test result: FAILED. 1 passed; 1 failed; 0 ignored
error: test failed, to rerun pass '--test wasm'
That's it!
Appendix: Using wasm-bindgen-test
without wasm-pack
⚠️ The recommended way to use wasm-bindgen-test
is with wasm-pack
, since it
will handle installing the test runner, installing a WebDriver client for your
browser, and informing cargo
how to use the custom test runner. However, you
can also manage those tasks yourself, if you wish.
In addition to the steps above, you must also do the following.
Install the Test Runner
The test runner comes along with the main wasm-bindgen
CLI tool. Make sure to
replace "X.Y.Z" with the same version of wasm-bindgen
that you already have in
Cargo.toml
!
cargo install wasm-bindgen-cli --vers "X.Y.Z"
Configure .cargo/config
to use the Test Runner
Add this to $MY_CRATE/.cargo/config
:
[target.wasm32-unknown-unknown]
runner = 'wasm-bindgen-test-runner'
Run the Tests
Run the tests by passing --target wasm32-unknown-unknown
to cargo test
:
cargo test --target wasm32-unknown-unknown
Writing Asynchronous Tests
Not all tests can execute immediately and some may need to do "blocking" work
like fetching resources and/or other bits and pieces. To accommodate this
asynchronous tests are also supported through the futures
and
wasm-bindgen-futures
crates.
Writing an asynchronous test is pretty simple, just use an async
function!
You'll also likely want to use the wasm-bindgen-futures
crate to convert JS
promises to Rust futures.
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; use wasm_bindgen_futures::JsFuture; #[wasm_bindgen_test] async fn my_async_test() { // Create a promise that is ready on the next tick of the micro task queue. let promise = js_sys::Promise::resolve(&JsValue::from(42)); // Convert that promise into a future and make the test wait on it. let x = JsFuture::from(promise).await.unwrap(); assert_eq!(x, 42); } #}
Rust compiler compatibility
Note that async
functions are only supported in stable from Rust 1.39.0 and
beyond.
If you're using the futures
crate from crates.io in its 0.1 version then
you'll want to use the 0.3.*
version of wasm-bindgen-futures
and the 0.2.8
version of wasm-bindgen-test
. In those modes you'll also need to use
#[wasm_bindgen_test(async)]
instead of using an async
function. In general
we'd recommend using the nightly version with async
since the user experience
is much improved!
Testing in Headless Browsers
Configure Your Test Crate
Add this to the root of your test crate, e.g. $MY_CRATE/tests/web.rs
:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen_test::wasm_bindgen_test_configure; wasm_bindgen_test_configure!(run_in_browser); #}
Note that although a particular test crate must target either headless browsers or Node.js, you can have test suites for both Node.js and browsers for your project by using multiple test crates. For example:
$MY_CRATE/
`-- tests
|-- node.rs # The tests in this suite use the default Node.js.
`-- web.rs # The tests in this suite are configured for browsers.
Configuring Which Browser is Used
To control which browser is used for headless testing, use the appropriate flag
with wasm-pack test
:
-
wasm-pack test --chrome
— Run the tests in Chrome. This machine must have Chrome installed. -
wasm-pack test --firefox
— Run the tests in Firefox. This machine must have Firefox installed. -
wasm-pack test --safari
— Run the tests in Safari. This machine must have Safari installed.
If multiple browser flags are passed, the tests will be run under each browser.
Running the Tests in the Headless Browser
Once the tests are configured to run in a headless browser, just run wasm-pack test
with the appropriate browser flags and --headless
:
wasm-pack test --headless --chrome --firefox --safari
Configuring Headless Browser capabilities
Add the file webdriver.json
to the root of your crate. Each browser has own
section for capabilities. For example:
{
"moz:firefoxOptions": {
"prefs": {
"media.navigator.streams.fake": true,
"media.navigator.permission.disabled": true
},
"args": []
},
"goog:chromeOptions": {
"args": [
"--use-fake-device-for-media-stream",
"--use-fake-ui-for-media-stream"
]
}
}
Full list supported capabilities can be found:
Note that the headless
argument is always enabled for both browsers.
Debugging Headless Browser Tests
Omitting the --headless
flag will disable headless mode, and allow you to
debug failing tests in your browser's devtools.
Appendix: Testing in headless browsers without wasm-pack
⚠️ The recommended way to use wasm-bindgen-test
is with wasm-pack
, since it
will handle installing the test runner, installing a WebDriver client for your
browser, and informing cargo
how to use the custom test runner. However, you
can also manage those tasks yourself, if you wish.
Configuring Which Browser is Used
If one of the following environment variables is set, then the corresponding
WebDriver and browser will be used. If none of these environment variables are
set, then the $PATH
is searched for a suitable WebDriver implementation.
GECKODRIVER=path/to/geckodriver
Use Firefox for headless browser testing, and geckodriver
as its
WebDriver.
The firefox
binary must be on your $PATH
.
CHROMEDRIVER=path/to/chromedriver
Use Chrome for headless browser testing, and chromedriver
as its
WebDriver.
The chrome
binary must be on your $PATH
.
SAFARIDRIVER=path/to/safaridriver
Use Safari for headless browser testing, and safaridriver
as its
WebDriver.
This is installed by default on Mac OS. It should be able to find your Safari installation by default.
Running the Tests in the Remote Headless Browser
Tests can be run on a remote webdriver. To do this, the above environment variables must be set as URL to the remote webdriver. For example:
CHROMEDRIVER_REMOTE=http://remote.host/
Running the Tests in the Headless Browser
Once the tests are configured to run in a headless browser and the appropriate environment variables are set, executing the tests for headless browsers is the same as executing them for Node.js:
cargo test --target wasm32-unknown-unknown
Debugging Headless Browser Tests
Set the NO_HEADLESS=1
environment variable and the browser tests will not run
headless. Instead, the tests will start a local server that you can visit in
your Web browser of choices, and headless testing should not be used. You can
then use your browser's devtools to debug.
Setting Up Continuous Integration with wasm-bindgen-test
This page contains example configurations for running wasm-bindgen-test
-based
tests in various CI services.
Is your favorite CI service missing? Send us a pull request!
Travis CI
language: rust
rust : nightly
addons:
firefox: latest
chrome : stable
install:
- curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
script:
# this will test the non wasm targets if your crate has those, otherwise remove this line.
#
- cargo test
- wasm-pack test --firefox --headless
- wasm-pack test --chrome --headless
AppVeyor
install:
- ps: Install-Product node 10
- appveyor-retry appveyor DownloadFile https://win.rustup.rs/ -FileName rustup-init.exe
- rustup-init.exe -y --default-host x86_64-pc-windows-msvc --default-toolchain nightly
- set PATH=%PATH%;C:\Users\appveyor\.cargo\bin
- rustc -V
- cargo -V
- rustup target add wasm32-unknown-unknown
- cargo install wasm-bindgen-cli
build: false
test_script:
# Test in Chrome. chromedriver is installed by default in appveyor.
- set CHROMEDRIVER=C:\Tools\WebDriver\chromedriver.exe
- cargo test --target wasm32-unknown-unknown
- set CHROMEDRIVER=
# Test in Firefox. geckodriver is also installed by default.
- set GECKODRIVER=C:\Tools\WebDriver\geckodriver.exe
- cargo test --target wasm32-unknown-unknown
GitHub Actions
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install
run: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
- run: cargo test
- run: wasm-pack test --headless --chrome
- run: wasm-pack test --headless --firefox
Contributing to wasm-bindgen
This section contains instructions on how to get this project up and running for
development. You may want to browse the [unpublished guide documentation] for
wasm-bindgen
as well as it may have more up-to-date information.
Prerequisites
-
Rust. Install Rust. Once Rust is installed, run
rustup target add wasm32-unknown-unknown
- The tests for this project use Node. Make sure you have node >= 10 installed, as that is when WebAssembly support was introduced. Install Node.
Code Formatting
Although formatting rules are not mandatory, it is encouraged to run cargo run
(rustfmt
) with its default rules within a PR to maintain a more organized code base. If necessary, a PR with a single commit that formats the entire project is also welcome.
Running wasm-bindgen
's Tests
Wasm Tests on Node and Headless Browsers
These are the largest test suites, and most common to run in day to day
wasm-bindgen
development. These tests are compiled to Wasm and then run in
Node.js or a headless browser via the WebDriver protocol.
cargo test --target wasm32-unknown-unknown
See the wasm-bindgen-test
crate's
README.md
for details and configuring which headless browser is used.
Sanity Tests for wasm-bindgen
on the Native Host Target
This small test suite just verifies that exported wasm-bindgen
methods can
still be used on the native host's target.
cargo test
The Web IDL Frontend's Tests
cargo test -p webidl-tests --target wasm32-unknown-unknown
The Macro UI Tests
These tests assert that we have reasonable error messages that point to the
right source spans when the #[wasm_bindgen]
proc-macro is misused.
cargo test -p ui-tests
The js-sys
Tests
The web-sys
Tests
Design of wasm-bindgen
This section is intended to be a deep-dive into how wasm-bindgen
internally
works today, specifically for Rust. If you're reading this far in the future it
may no longer be up to date, but feel free to open an issue and we can try to
answer questions and/or update this!
Foundation: ES Modules
The first thing to know about wasm-bindgen
is that it's fundamentally built on
the idea of ES Modules. In other words this tool takes an opinionated stance
that wasm files should be viewed as ES modules. This means that you can
import
from a wasm file, use its export
-ed functionality, etc, from normal
JS files.
Now unfortunately at the time of this writing the interface of wasm interop
isn't very rich. Wasm modules can only call functions or export functions that
deal exclusively with i32
, i64
, f32
, and f64
. Bummer!
That's where this project comes in. The goal of wasm-bindgen
is to enhance the
"ABI" of wasm modules with richer types like classes, JS objects, Rust structs,
strings, etc. Keep in mind, though, that everything is based on ES Modules! This
means that the compiler is actually producing a "broken" wasm file of sorts. The
wasm file emitted by rustc, for example, does not have the interface we would
like to have. Instead it requires the wasm-bindgen
tool to postprocess the
file, generating a foo.js
and foo_bg.wasm
file. The foo.js
file is the
desired interface expressed in JS (classes, types, strings, etc) and the
foo_bg.wasm
module is simply used as an implementation detail (it was
lightly modified from the original foo.wasm
file).
As more features are stabilized in WebAssembly over time (like host bindings)
the JS file is expected to get smaller and smaller. It's unlikely to ever
disappear, but wasm-bindgen
is designed to follow the WebAssembly spec and
proposals closely to optimize JS/Rust as much as possible.
Foundation #2: Unintrusive in Rust
On the more Rust-y side of things the wasm-bindgen
crate is designed to
ideally have as minimal impact on a Rust crate as possible. Ideally a few
#[wasm_bindgen]
attributes are annotated in key locations and otherwise you're
off to the races. The attribute strives to both not invent new syntax and work
with existing idioms today.
For example a library might exposed a function in normal Rust that looks like:
# #![allow(unused_variables)] #fn main() { pub fn greet(name: &str) -> String { // ... } #}
And with #[wasm_bindgen]
all you need to do in exporting it to JS is:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn greet(name: &str) -> String { // ... } #}
Additionally the design here with minimal intervention in Rust should allow us
to easily take advantage of the upcoming host bindings proposal. Ideally
you'd simply upgrade wasm-bindgen
-the-crate as well as your toolchain and
you're immediately getting raw access to host bindings! (this is still a bit of
a ways off though...)
Polyfill for "JS objects in wasm"
One of the main goals of wasm-bindgen
is to allow working with and passing
around JS objects in wasm, but that's not allowed today! While indeed true,
that's where the polyfill comes in.
The question here is how we shoehorn JS objects into a u32
for wasm to use.
The current strategy for this approach is to maintain a module-local variable
in the generated foo.js
file: a heap
.
Temporary JS objects on the "stack"
The first slots in the heap
in foo.js
are considered a stack. This stack,
like typical program execution stacks, grows down. JS objects are pushed on the
bottom of the stack, and their index in the stack is the identifier that's passed
to wasm. A stack pointer is maintained to figure out where the next item is
pushed.
JS objects are then only removed from the bottom of the stack as well. Removal is simply storing null then incrementing a counter. Because of the "stack-y" nature of this scheme it only works for when wasm doesn't hold onto a JS object (aka it only gets a "reference" in Rust parlance).
Let's take a look at an example.
# #![allow(unused_variables)] #fn main() { // foo.rs #[wasm_bindgen] pub fn foo(a: &JsValue) { // ... } #}
Here we're using the special JsValue
type from the wasm-bindgen
library
itself. Our exported function, foo
, takes a reference to an object. This
notably means that it can't persist the object past the lifetime of this
function call.
Now what we actually want to generate is a JS module that looks like (in TypeScript parlance)
// foo.d.ts
export function foo(a: any);
and what we actually generate looks something like:
// foo.js
import * as wasm from './foo_bg';
const heap = new Array(32);
heap.push(undefined, null, true, false);
let stack_pointer = 32;
function addBorrowedObject(obj) {
stack_pointer -= 1;
heap[stack_pointer] = obj;
return stack_pointer;
}
export function foo(arg0) {
const idx0 = addBorrowedObject(arg0);
try {
wasm.foo(idx0);
} finally {
heap[stack_pointer++] = undefined;
}
}
Here we can see a few notable points of action:
- The wasm file was renamed to
foo_bg.wasm
, and we can see how the JS module generated here is importing from the wasm file. - Next we can see our
heap
module variable which is to store all JS values reference-able from wasm. - Our exported function
foo
, takes an arbitrary argument,arg0
, which is converted to an index with theaddBorrowedObject
object function. The index is then passed to wasm so wasm can operate with it. - Finally, we have a
finally
which frees the stack slot as it's no longer used, popping the value that was pushed at the start of the function.
It's also helpful to dig into the Rust side of things to see what's going on
there! Let's take a look at the code that #[wasm_bindgen]
generates in Rust:
# #![allow(unused_variables)] #fn main() { // what the user wrote pub fn foo(a: &JsValue) { // ... } #[export_name = "foo"] pub extern "C" fn __wasm_bindgen_generated_foo(arg0: u32) { let arg0 = unsafe { ManuallyDrop::new(JsValue::__from_idx(arg0)) }; let arg0 = &*arg0; foo(arg0); } #}
And as with the JS, the notable points here are:
- The original function,
foo
, is unmodified in the output - A generated function here (with a unique name) is the one that's actually exported from the wasm module
- Our generated function takes an integer argument (our index) and then wraps it
in a
JsValue
. There's some trickery here that's not worth going into just yet, but we'll see in a bit what's happening under the hood.
Long-lived JS objects
The above strategy is useful when JS objects are only temporarily used in Rust,
for example only during one function call. Sometimes, though, objects may have a
dynamic lifetime or otherwise need to be stored on Rust's heap. To cope with
this there's a second half of management of JS objects, naturally corresponding
to the other side of the JS heap
array.
JS Objects passed to wasm that are not references are assumed to have a dynamic lifetime inside of the wasm module. As a result the strict push/pop of the stack won't work and we need more permanent storage for the JS objects. To cope with this we build our own "slab allocator" of sorts.
A picture (or code) is worth a thousand words so let's show what happens with an example.
# #![allow(unused_variables)] #fn main() { // foo.rs #[wasm_bindgen] pub fn foo(a: JsValue) { // ... } #}
Note that the &
is missing in front of the JsValue
we had before, and in
Rust parlance this means it's taking ownership of the JS value. The exported ES
module interface is the same as before, but the ownership mechanics are slightly
different. Let's see the generated JS's slab in action:
import * as wasm from './foo_bg'; // imports from wasm file
const heap = new Array(32);
heap.push(undefined, null, true, false);
let heap_next = 36;
function addHeapObject(obj) {
if (heap_next === heap.length)
heap.push(heap.length + 1);
const idx = heap_next;
heap_next = heap[idx];
heap[idx] = obj;
return idx;
}
export function foo(arg0) {
const idx0 = addHeapObject(arg0);
wasm.foo(idx0);
}
export function __wbindgen_object_drop_ref(idx) {
heap[idx ] = heap_next;
heap_next = idx;
}
Unlike before we're now calling addHeapObject
on the argument to foo
rather
than addBorrowedObject
. This function will use heap
and heap_next
as a
slab allocator to acquire a slot to store the object, placing a structure there
once it's found. Note that this is going on the right-half of the array, unlike
the stack which resides on the left half. This discipline mirrors the stack/heap
in normal programs, roughly.
Another curious aspect of this generated module is the
__wbindgen_object_drop_ref
function. This is one that's actually imported to
wasm rather than used in this module! This function is used to signal the end of
the lifetime of a JsValue
in Rust, or in other words when it goes out of
scope. Otherwise though this function is largely just a general "slab free"
implementation.
And finally, let's take a look at the Rust generated again too:
# #![allow(unused_variables)] #fn main() { // what the user wrote pub fn foo(a: JsValue) { // ... } #[export_name = "foo"] pub extern "C" fn __wasm_bindgen_generated_foo(arg0: u32) { let arg0 = unsafe { JsValue::__from_idx(arg0) }; foo(arg0); } #}
Ah that looks much more familiar! Not much interesting is happening here, so let's move on to...
Anatomy of JsValue
Currently the JsValue
struct is actually quite simple in Rust, it's:
# #![allow(unused_variables)] #fn main() { pub struct JsValue { idx: u32, } // "private" constructors impl Drop for JsValue { fn drop(&mut self) { unsafe { __wbindgen_object_drop_ref(self.idx); } } } #}
Or in other words it's a newtype wrapper around a u32
, the index that we're
passed from wasm. The destructor here is where the __wbindgen_object_drop_ref
function is called to relinquish our reference count of the JS object, freeing
up our slot in the slab
that we saw above.
If you'll recall as well, when we took &JsValue
above we generated a wrapper
of ManuallyDrop
around the local binding, and that's because we wanted to
avoid invoking this destructor when the object comes from the stack.
Working with heap
in reality
The above explanations are pretty close to what happens today, but in reality
there's a few differences especially around handling constant values like
undefined
, null
, etc. Be sure to check out the actual generated JS and the
generation code for the full details!
Exporting a function to JS
Alright now that we've got a good grasp on JS objects and how they're working,
let's take a look at another feature of wasm-bindgen
: exporting functionality
with types that are richer than just numbers.
The basic idea around exporting functionality with more flavorful types is that
the wasm exports won't actually be called directly. Instead the generated
foo.js
module will have shims for all exported functions in the wasm module.
The most interesting conversion here happens with strings so let's take a look at that.
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn greet(a: &str) -> String { format!("Hello, {}!", a) } #}
Here we'd like to define an ES module that looks like
// foo.d.ts
export function greet(a: string): string;
To see what's going on, let's take a look at the generated shim
import * as wasm from './foo_bg';
function passStringToWasm(arg) {
const buf = new TextEncoder('utf-8').encode(arg);
const len = buf.length;
const ptr = wasm.__wbindgen_malloc(len);
let array = new Uint8Array(wasm.memory.buffer);
array.set(buf, ptr);
return [ptr, len];
}
function getStringFromWasm(ptr, len) {
const mem = new Uint8Array(wasm.memory.buffer);
const slice = mem.slice(ptr, ptr + len);
const ret = new TextDecoder('utf-8').decode(slice);
return ret;
}
export function greet(arg0) {
const [ptr0, len0] = passStringToWasm(arg0);
try {
const ret = wasm.greet(ptr0, len0);
const ptr = wasm.__wbindgen_boxed_str_ptr(ret);
const len = wasm.__wbindgen_boxed_str_len(ret);
const realRet = getStringFromWasm(ptr, len);
wasm.__wbindgen_boxed_str_free(ret);
return realRet;
} finally {
wasm.__wbindgen_free(ptr0, len0);
}
}
Phew, that's quite a lot! We can sort of see though if we look closely what's happening:
-
Strings are passed to wasm via two arguments, a pointer and a length. Right now we have to copy the string onto the wasm heap which means we'll be using
TextEncoder
to actually do the encoding. Once this is done we use an internal function inwasm-bindgen
to allocate space for the string to go, and then we'll pass that ptr/length to wasm later on. -
Returning strings from wasm is a little tricky as we need to return a ptr/len pair, but wasm currently only supports one return value (multiple return values is being standardized). To work around this in the meantime, we're actually returning a pointer to a ptr/len pair, and then using functions to access the various fields.
-
Some cleanup ends up happening in wasm. The
__wbindgen_boxed_str_free
function is used to free the return value ofgreet
after it's been decoded onto the JS heap (usingTextDecoder
). The__wbindgen_free
is then used to free the space we allocated to pass the string argument once the function call is done.
Next let's take a look at the Rust side of things as well. Here we'll be looking at a mostly abbreviated and/or "simplified" in the sense of this is what it compiles down to:
# #![allow(unused_variables)] #fn main() { pub extern "C" fn greet(a: &str) -> String { format!("Hello, {}!", a) } #[export_name = "greet"] pub extern "C" fn __wasm_bindgen_generated_greet( arg0_ptr: *const u8, arg0_len: usize, ) -> *mut String { let arg0 = unsafe { let slice = ::std::slice::from_raw_parts(arg0_ptr, arg0_len); ::std::str::from_utf8_unchecked(slice) }; let _ret = greet(arg0); Box::into_raw(Box::new(_ret)) } #}
Here we can see again that our greet
function is unmodified and has a wrapper
to call it. This wrapper will take the ptr/len argument and convert it to a
string slice, while the return value is boxed up into just a pointer and is
then returned up to was for reading via the __wbindgen_boxed_str_*
functions.
So in general exporting a function involves a shim both in JS and in Rust with
each side translating to or from wasm arguments to the native types of each
language. The wasm-bindgen
tool manages hooking up all these shims while the
#[wasm_bindgen]
macro takes care of the Rust shim as well.
Most arguments have a relatively clear way to convert them, bit if you've got any questions just let me know!
Exporting a struct to JS
So far we've covered JS objects, importing functions, and exporting functions.
This has given us quite a rich base to build on so far, and that's great! We
sometimes, though, want to go even further and define a JS class
in Rust. Or
in other words, we want to expose an object with methods from Rust to JS rather
than just importing/exporting free functions.
The #[wasm_bindgen]
attribute can annotate both a struct
and impl
blocks
to allow:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub struct Foo { internal: i32, } #[wasm_bindgen] impl Foo { #[wasm_bindgen(constructor)] pub fn new(val: i32) -> Foo { Foo { internal: val } } pub fn get(&self) -> i32 { self.internal } pub fn set(&mut self, val: i32) { self.internal = val; } } #}
This is a typical Rust struct
definition for a type with a constructor and a
few methods. Annotating the struct with #[wasm_bindgen]
means that we'll
generate necessary trait impls to convert this type to/from the JS boundary. The
annotated impl
block here means that the functions inside will also be made
available to JS through generated shims. If we take a look at the generated JS
code for this we'll see:
import * as wasm from './js_hello_world_bg';
export class Foo {
static __construct(ptr) {
return new Foo(ptr);
}
constructor(ptr) {
this.ptr = ptr;
}
free() {
const ptr = this.ptr;
this.ptr = 0;
wasm.__wbg_foo_free(ptr);
}
static new(arg0) {
const ret = wasm.foo_new(arg0);
return Foo.__construct(ret)
}
get() {
const ret = wasm.foo_get(this.ptr);
return ret;
}
set(arg0) {
const ret = wasm.foo_set(this.ptr, arg0);
return ret;
}
}
That's actually not much! We can see here though how we've translated from Rust to JS:
- Associated functions in Rust (those without
self
) turn intostatic
functions in JS. - Methods in Rust turn into methods in wasm.
- Manual memory management is exposed in JS as well. The
free
function is required to be invoked to deallocate resources on the Rust side of things.
To be able to use new Foo()
, you'd need to annotate new
as #[wasm_bindgen(constructor)]
.
One important aspect to note here, though, is that once free
is called the JS
object is "neutered" in that its internal pointer is nulled out. This means that
future usage of this object should trigger a panic in Rust.
The real trickery with these bindings ends up happening in Rust, however, so let's take a look at that.
# #![allow(unused_variables)] #fn main() { // original input to `#[wasm_bindgen]` omitted ... #[export_name = "foo_new"] pub extern "C" fn __wasm_bindgen_generated_Foo_new(arg0: i32) -> u32 let ret = Foo::new(arg0); Box::into_raw(Box::new(WasmRefCell::new(ret))) as u32 } #[export_name = "foo_get"] pub extern "C" fn __wasm_bindgen_generated_Foo_get(me: u32) -> i32 { let me = me as *mut WasmRefCell<Foo>; wasm_bindgen::__rt::assert_not_null(me); let me = unsafe { &*me }; return me.borrow().get(); } #[export_name = "foo_set"] pub extern "C" fn __wasm_bindgen_generated_Foo_set(me: u32, arg1: i32) { let me = me as *mut WasmRefCell<Foo>; wasm_bindgen::__rt::assert_not_null(me); let me = unsafe { &*me }; me.borrow_mut().set(arg1); } #[no_mangle] pub unsafe extern "C" fn __wbindgen_foo_free(me: u32) { let me = me as *mut WasmRefCell<Foo>; wasm_bindgen::__rt::assert_not_null(me); (*me).borrow_mut(); // ensure no active borrows drop(Box::from_raw(me)); } #}
As with before this is cleaned up from the actual output but it's the same idea
as to what's going on! Here we can see a shim for each function as well as a
shim for deallocating an instance of Foo
. Recall that the only valid wasm
types today are numbers, so we're required to shoehorn all of Foo
into a
u32
, which is currently done via Box
(like std::unique_ptr
in C++).
Note, though, that there's an extra layer here, WasmRefCell
. This type is the
same as RefCell
and can be mostly glossed over.
The purpose for this type, if you're interested though, is to uphold Rust's
guarantees about aliasing in a world where aliasing is rampant (JS).
Specifically the &Foo
type means that there can be as much aliasing as you'd
like, but crucially &mut Foo
means that it is the sole pointer to the data
(no other &Foo
to the same instance exists). The RefCell
type in libstd
is a way of dynamically enforcing this at runtime (as opposed to compile time
where it usually happens). Baking in WasmRefCell
is the same idea here,
adding runtime checks for aliasing which are typically happening at compile
time. This is currently a Rust-specific feature which isn't actually in the
wasm-bindgen
tool itself, it's just in the Rust-generated code (aka the
#[wasm_bindgen]
attribute).
Importing a function from JS
Now that we've exported some rich functionality to JS it's also time to import
some! The goal here is to basically implement JS import
statements in Rust,
with fancy types and all.
First up, let's say we invert the function above and instead want to generate greetings in JS but call it from Rust. We might have, for example:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "./greet")] extern "C" { fn greet(a: &str) -> String; } fn other_code() { let greeting = greet("foo"); // ... } #}
The basic idea of imports is the same as exports in that we'll have shims in both JS and Rust doing the necessary translation. Let's first see the JS shim in action:
import * as wasm from './foo_bg';
import { greet } from './greet';
// ...
export function __wbg_f_greet(ptr0, len0, wasmretptr) {
const [retptr, retlen] = passStringToWasm(greet(getStringFromWasm(ptr0, len0)));
(new Uint32Array(wasm.memory.buffer))[wasmretptr / 4] = retlen;
return retptr;
}
The getStringFromWasm
and passStringToWasm
are the same as we saw before,
and like with __wbindgen_object_drop_ref
far above we've got this weird export
from our module now! The __wbg_f_greet
function is what's generated by
wasm-bindgen
to actually get imported in the foo.wasm
module.
The generated foo.js
we see imports from the ./greet
module with the greet
name (was the function import in Rust said) and then the __wbg_f_greet
function is shimming that import.
There's some tricky ABI business going on here so let's take a look at the generated Rust as well. Like before this is simplified from what's actually generated.
# #![allow(unused_variables)] #fn main() { extern "C" fn greet(a: &str) -> String { extern "C" { fn __wbg_f_greet(a_ptr: *const u8, a_len: usize, ret_len: *mut usize) -> *mut u8; } unsafe { let a_ptr = a.as_ptr(); let a_len = a.len(); let mut __ret_strlen = 0; let mut __ret_strlen_ptr = &mut __ret_strlen as *mut usize; let _ret = __wbg_f_greet(a_ptr, a_len, __ret_strlen_ptr); String::from_utf8_unchecked( Vec::from_raw_parts(_ret, __ret_strlen, __ret_strlen) ) } } #}
Here we can see that the greet
function was generated but it's largely just a
shim around the __wbg_f_greet
function that we're calling. The ptr/len pair
for the argument is passed as two arguments and for the return value we're
receiving one value (the length) indirectly while directly receiving the
returned pointer.
Importing a class from JS
Just like with functions after we've started exporting we'll also want to
import! Now that we've exported a class
to JS we'll want to also be able to
import classes in Rust as well to invoke methods and such. Since JS classes are
in general just JS objects the bindings here will look pretty similar to the JS
object bindings describe above.
As usual though, let's dive into an example!
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen(module = "./bar")] extern "C" { type Bar; #[wasm_bindgen(constructor)] fn new(arg: i32) -> Bar; #[wasm_bindgen(js_namespace = Bar)] fn another_function() -> i32; #[wasm_bindgen(method)] fn get(this: &Bar) -> i32; #[wasm_bindgen(method)] fn set(this: &Bar, val: i32); #[wasm_bindgen(method, getter)] fn property(this: &Bar) -> i32; #[wasm_bindgen(method, setter)] fn set_property(this: &Bar, val: i32); } fn run() { let bar = Bar::new(Bar::another_function()); let x = bar.get(); bar.set(x + 3); bar.set_property(bar.property() + 6); } #}
Unlike our previous imports, this one's a bit more chatty! Remember that one of
the goals of wasm-bindgen
is to use native Rust syntax wherever possible, so
this is mostly intended to use the #[wasm_bindgen]
attribute to interpret
what's written down in Rust. Now there's a few attribute annotations here, so
let's go through one-by-one:
#[wasm_bindgen(module = "./bar")]
- seen before with imports this is declare where all the subsequent functionality is imported from. For example theBar
type is going to be imported from the./bar
module.type Bar
- this is a declaration of JS class as a new type in Rust. This means that a new typeBar
is generated which is "opaque" but is represented as internally containing aJsValue
. We'll see more on this later.#[wasm_bindgen(constructor)]
- this indicates that the binding's name isn't actually used in JS but rather translates tonew Bar()
. The return value of this function must be a bare type, likeBar
.#[wasm_bindgen(js_namespace = Bar)]
- this attribute indicates that the function declaration is namespaced through theBar
class in JS.#[wasm_bindgen(static_method_of = SomeJsClass)]
- this attribute is similar tojs_namespace
, but instead of producing a free function, produces a static method ofSomeJsClass
.#[wasm_bindgen(method)]
- and finally, this attribute indicates that a method call is going to happen. The first argument must be a JS struct, likeBar
, and the call in JS looks likeBar.prototype.set.call(...)
.
With all that in mind, let's take a look at the JS generated.
import * as wasm from './foo_bg';
import { Bar } from './bar';
// other support functions omitted...
export function __wbg_s_Bar_new() {
return addHeapObject(new Bar());
}
const another_function_shim = Bar.another_function;
export function __wbg_s_Bar_another_function() {
return another_function_shim();
}
const get_shim = Bar.prototype.get;
export function __wbg_s_Bar_get(ptr) {
return shim.call(getObject(ptr));
}
const set_shim = Bar.prototype.set;
export function __wbg_s_Bar_set(ptr, arg0) {
set_shim.call(getObject(ptr), arg0)
}
const property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').get;
export function __wbg_s_Bar_property(ptr) {
return property_shim.call(getObject(ptr));
}
const set_property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').set;
export function __wbg_s_Bar_set_property(ptr, arg0) {
set_property_shim.call(getObject(ptr), arg0)
}
Like when importing functions from JS we can see a bunch of shims are generated
for all the relevant functions. The new
static function has the
#[wasm_bindgen(constructor)]
attribute which means that instead of any
particular method it should actually invoke the new
constructor instead (as
we see here). The static function another_function
, however, is dispatched as
Bar.another_function
.
The get
and set
functions are methods so they go through Bar.prototype
,
and otherwise their first argument is implicitly the JS object itself which is
loaded through getObject
like we saw earlier.
Some real meat starts to show up though on the Rust side of things, so let's take a look:
# #![allow(unused_variables)] #fn main() { pub struct Bar { obj: JsValue, } impl Bar { fn new() -> Bar { extern "C" { fn __wbg_s_Bar_new() -> u32; } unsafe { let ret = __wbg_s_Bar_new(); Bar { obj: JsValue::__from_idx(ret) } } } fn another_function() -> i32 { extern "C" { fn __wbg_s_Bar_another_function() -> i32; } unsafe { __wbg_s_Bar_another_function() } } fn get(&self) -> i32 { extern "C" { fn __wbg_s_Bar_get(ptr: u32) -> i32; } unsafe { let ptr = self.obj.__get_idx(); let ret = __wbg_s_Bar_get(ptr); return ret } } fn set(&self, val: i32) { extern "C" { fn __wbg_s_Bar_set(ptr: u32, val: i32); } unsafe { let ptr = self.obj.__get_idx(); __wbg_s_Bar_set(ptr, val); } } fn property(&self) -> i32 { extern "C" { fn __wbg_s_Bar_property(ptr: u32) -> i32; } unsafe { let ptr = self.obj.__get_idx(); let ret = __wbg_s_Bar_property(ptr); return ret } } fn set_property(&self, val: i32) { extern "C" { fn __wbg_s_Bar_set_property(ptr: u32, val: i32); } unsafe { let ptr = self.obj.__get_idx(); __wbg_s_Bar_set_property(ptr, val); } } } impl WasmBoundary for Bar { // ... } impl ToRefWasmBoundary for Bar { // ... } #}
In Rust we're seeing that a new type, Bar
, is generated for this import of a
class. The type Bar
internally contains a JsValue
as an instance of Bar
is meant to represent a JS object stored in our module's stack/slab. This then
works mostly the same way that we saw JS objects work in the beginning.
When calling Bar::new
we'll get an index back which is wrapped up in Bar
(which is itself just a u32
in memory when stripped down). Each function then
passes the index as the first argument and otherwise forwards everything along
in Rust.
Rust Type conversions
Previously we've been seeing mostly abridged versions of type conversions when values enter Rust. Here we'll go into some more depth about how this is implemented. There are two categories of traits for converting values, traits for converting values from Rust to JS and traits for the other way around.
From Rust to JS
First up let's take a look at going from Rust to JS:
# #![allow(unused_variables)] #fn main() { pub trait IntoWasmAbi: WasmDescribe { type Abi: WasmAbi; fn into_abi(self) -> Self::Abi; } #}
And that's it! This is actually the only trait needed currently for translating a Rust value to a JS one. There's a few points here:
-
We'll get to
WasmDescribe
later in this section. -
The associated type
Abi
is what will actually be generated as an argument / return type for theextern "C"
functions used to declare wasm imports/exports. The boundWasmAbi
is implemented for primitive types likeu32
andf64
, which can be represented directly as WebAssembly values, as well of a couple of#[repr(C)]
types likeWasmSlice
:# #![allow(unused_variables)] #fn main() { #[repr(C)] pub struct WasmSlice { pub ptr: u32, pub len: u32, } #}
This struct, which is how things like strings are represented in FFI, isn't a WebAssembly primitive type and so isn't mapped directly to a WebAssembly parameter / return value; instead, the C ABI flattens it out into two arguments or stores it on the stack.
-
And finally we have the
into_abi
function, returning theAbi
associated type which will be actually passed to JS.
This trait is implemented for all types that can be converted to JS and is
unconditionally used during codegen. For example you'll often see IntoWasmAbi for Foo
but also IntoWasmAbi for &'a Foo
.
The IntoWasmAbi
trait is used in two locations. First it's used to convert
return values of Rust exported functions to JS. Second it's used to convert the
Rust arguments of JS functions imported to Rust.
From JS to Rust
Unfortunately the opposite direction from above, going from JS to Rust, is a bit more complicated. Here we've got three traits:
# #![allow(unused_variables)] #fn main() { pub trait FromWasmAbi: WasmDescribe { type Abi: WasmAbi; unsafe fn from_abi(js: Self::Abi) -> Self; } pub trait RefFromWasmAbi: WasmDescribe { type Abi: WasmAbi; type Anchor: Deref<Target=Self>; unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor; } pub trait RefMutFromWasmAbi: WasmDescribe { type Abi: WasmAbi; type Anchor: DerefMut<Target=Self>; unsafe fn ref_mut_from_abi(js: Self::Abi) -> Self::Anchor; } #}
The FromWasmAbi
is relatively straightforward, basically the opposite of
IntoWasmAbi
. It takes the ABI argument (typically the same as
IntoWasmAbi::Abi
) to produce an instance of
Self
. This trait is implemented primarily for types that don't have internal
lifetimes or are references.
The latter two traits here are mostly the same, and are intended for generating
references (both shared and mutable references). They look almost the same as
FromWasmAbi
except that they return an Anchor
type which implements a
Deref
trait rather than Self
.
The Ref*
traits allow having arguments in functions that are references rather
than bare types, for example &str
, &JsValue
, or &[u8]
. The Anchor
here
is required to ensure that the lifetimes don't persist beyond one function call
and remain anonymous.
The From*
family of traits are used for converting the Rust arguments in Rust
exported functions to JS. They are also used for the return value in JS
functions imported into Rust.
Communicating types to wasm-bindgen
The last aspect to talk about when converting Rust/JS types amongst one another
is how this information is actually communicated. The #[wasm_bindgen]
macro is
running over the syntactical (unresolved) structure of the Rust code and is then
responsible for generating information that wasm-bindgen
the CLI tool later
reads.
To accomplish this a slightly unconventional approach is taken. Static
information about the structure of the Rust code is serialized via JSON
(currently) to a custom section of the wasm executable. Other information, like
what the types actually are, unfortunately isn't known until later in the
compiler due to things like associated type projections and typedefs. It also
turns out that we want to convey "rich" types like FnMut(String, Foo, &JsValue)
to the wasm-bindgen
CLI, and handling all this is pretty tricky!
To solve this issue the #[wasm_bindgen]
macro generates executable
functions which "describe the type signature of an import or export". These
executable functions are what the WasmDescribe
trait is all about:
# #![allow(unused_variables)] #fn main() { pub trait WasmDescribe { fn describe(); } #}
While deceptively simple this trait is actually quite important. When you write, an export like this:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] fn greet(a: &str) { // ... } #}
In addition to the shims we talked about above which JS generates the macro also generates something like:
#[no_mangle]
pub extern "C" fn __wbindgen_describe_greet() {
<dyn Fn(&str)>::describe();
}
Or in other words it generates invocations of describe
functions. In doing so
the __wbindgen_describe_greet
shim is a programmatic description of the type
layouts of an import/export. These are then executed when wasm-bindgen
runs!
These executions rely on an import called __wbindgen_describe
which passes one
u32
to the host, and when called multiple times gives a Vec<u32>
effectively. This Vec<u32>
can then be reparsed into an enum Descriptor
which fully describes a type.
All in all this is a bit roundabout but shouldn't have any impact on the generated code or runtime at all. All these descriptor functions are pruned from the emitted wasm file.
js-sys
The js-sys
crate provides raw bindings to all the global APIs
guaranteed to exist in every JavaScript environment by the ECMAScript standard,
and its source lives at wasm-bindgen/crates/js-sys
. With the js-sys
crate, we can work with Object
s, Array
s, Function
s, Map
s, Set
s,
etc... without writing the #[wasm_bindgen]
imports by hand.
Documentation for the published version of this crate is available on docs.rs but you can also check out the master branch documentation for the crate.
For example, we can invoke JavaScript Function
callbacks and
time how long they take to execute with Date.now()
, and we
don't need to write any JS imports ourselves:
# #![allow(unused_variables)] #fn main() { use wasm_bindgen::prelude::*; #[wasm_bindgen] pub fn timed(callback: &js_sys::Function) -> f64 { let then = js_sys::Date::now(); callback.apply(JsValue::null(), &js_sys::Array::new()).unwrap(); let now = js_sys::Date::now(); now - then } #}
The js-sys
crate doesn't contain bindings to any Web APIs like
document.querySelectorAll
. These will be part of the
web-sys
crate.
Testing
You can test the js-sys
crate by running cargo test --target wasm32-unknown-unknown
within the crates/js-sys
directory in the
wasm-bindgen
repository:
cd wasm-bindgen/crates/js-sys
cargo test --target wasm32-unknown-unknown
These tests are largely executed in Node.js right now via the
wasm-bindgen-test
framework
Adding Support for More JavaScript Global APIs
As of 2018-09-24 we've added all APIs in the current ECMAScript standard (yay!). To that end you'll hopefully not find a missing API, but if you do please feel free to file an issue!
We currently add new APIs added to ECMAScript that are in TC39 stage 4 to this crate. If there's a new API in stage 4, feel free to file an issue as well!
Instructions for adding an API
-
Find the
wasm-bindgen
issue for the API you'd like to add. If this doesn't exist, feel free to open one! Afterwards be sure to comment on the issue to avoid duplication of work. -
Open the MDN page for the relevant JS API.
-
Open
crates/js-sys/src/lib.rs
in your editor; this is the file where we are implementing the bindings. -
Follow the instructions in the top of
crates/js-sys/src/lib.rs
about how to add new bindings. -
Add a test for the new binding to
crates/js-sys/tests/wasm/MyType.rs
-
Run the JS global API bindings tests
-
Send a pull request!
web-sys
The web-sys
crate provides raw bindings to all of the Web's APIs, and its
source lives at wasm-bindgen/crates/web-sys
.
The web-sys
crate is entirely mechanically generated inside build.rs
using wasm-bindgen
's WebIDL frontend and the WebIDL interface definitions for
Web APIs. This means that web-sys
isn't always the most ergonomic crate to
use, but it's intended to provide verified and correct bindings to the web
platform, and then better interfaces can be iterated on crates.io!
Documentation for the published version of this crate is available on docs.rs but you can also check out the master branch documentation for the crate.
web-sys
Overview
The web-sys
crate has this file and directory layout:
.
├── build.rs
├── Cargo.toml
├── README.md
├── src
│ └── lib.rs
└── webidls
└── enabled
└── ...
webidls/enabled/*.webidl
These are the WebIDL interfaces that we will actually generate bindings for (or at least bindings for some of the things defined in these files).
build.rs
The build.rs
invokes wasm-bindgen
's WebIDL frontend on all the WebIDL files
in webidls/enabled
. It writes the resulting bindings into the cargo build's
out directory.
src/lib.rs
The only thing src/lib.rs
does is include the bindings generated at compile
time in build.rs
. Here is the whole src/lib.rs
file:
# #![allow(unused_variables)] #fn main() { //! Raw API bindings for Web APIs //! //! This is a procedurally generated crate from browser WebIDL which provides a //! binding to all APIs that browsers provide on the web. //! //! This crate by default contains very little when compiled as almost all of //! its exposed APIs are gated by Cargo features. The exhaustive list of //! features can be found in `crates/web-sys/Cargo.toml`, but the rule of thumb //! for `web-sys` is that each type has its own cargo feature (named after the //! type). Using an API requires enabling the features for all types used in the //! API, and APIs should mention in the documentation what features they //! require. #![doc(html_root_url = "https://docs.rs/web-sys/0.3")] #![allow(deprecated)] mod features; pub use features::*; /// Getter for the `Window` object /// /// [MDN Documentation] /// /// *This API requires the following crate features to be activated: `Window`* /// /// [MDN Documentation]: https://developer.mozilla.org/en-US/docs/Web/API/Window #[cfg(feature = "Window")] pub fn window() -> Option<Window> { use wasm_bindgen::JsCast; js_sys::global().dyn_into::<Window>().ok() } #}
Cargo features
When compiled the crate is almost empty by default, which probably isn't what
you want! Due to the very large number of APIs, this crate uses features to
enable portions of its API to reduce compile times. The list of features in
Cargo.toml
all correspond to types in the generated functions. Enabling a
feature enables that type. All methods should indicate what features need to be
activated to use the method.
Testing
You can test the web-sys
crate by running cargo test
within the
crates/web-sys
directory in the wasm-bindgen
repository:
cd wasm-bindgen/crates/web-sys
cargo test --target wasm32-unknown-unknown --all-features
The Wasm tests all run within a headless browser. See the wasm-bindgen-test
crate's
README.md
for details and configuring which headless browser is used.
Logging
The wasm_bindgen_webidl
crate (used by web-sys
's build.rs
) uses
env_logger
for logging, which can be enabled by setting the
RUST_LOG=wasm_bindgen_webidl
environment variable while building the web-sys
crate.
Make sure to enable "very verbose" output during cargo build
to see these logs
within web-sys
's build script output.
cd crates/web-sys
RUST_LOG=wasm_bindgen_webidl cargo build -vv
If wasm_bindgen_webidl
encounters WebIDL constructs that it doesn't know how
to translate into wasm-bindgen
AST items, it will emit warn-level logs.
WARN 2018-07-06T18:21:49Z: wasm_bindgen_webidl: Unsupported WebIDL interface: ...
Supporting More Web APIs in web-sys
-
Ensure that the
.webidl
file describing the interface exists somewhere within thecrates/web-sys/webidls/enabled
directory.First, check to see whether we have the WebIDL definition file for your API:
grep -rn MyWebApi crates/web-sys/webidls
-
If your interface is defined in a
.webidl
file that is inside thecrates/web-sys/webidls/enabled
directory, skip to step (3). -
If your interface isn't defined in any file yet, find the WebIDL definition in the relevant standard and add it as a new
.webidl
file incrates/web-sys/webidls/enabled
. Make sure that it is a standard Web API! We don't want to add non-standard APIs to this crate. -
If your interface is defined in a
.webidl
file within any of thecrates/web-sys/webidls/unavailable_*
directories, you need to move it intocrates/web-sys/webidls/enabled
, e.g.:cd crates/web-sys git mv webidls/unavailable_enum_ident/MyWebApi.webidl webidls/enabled/MyWebApi.webidl
-
-
Regenerate the
web-sys
crate auto-generated bindings, which you can do with the following commands:cd crates/web-sys cargo run --release --package wasm-bindgen-webidl -- webidls src/features
You can then use
git diff
to ensure the bindings look correct.
Publishing New wasm-bindgen
Releases
-
Compile the
publish.rs
script:rustc publish.rs
-
Bump every crate's minor version:
# Make sure you are in the root of the wasm-bindgen repo! ./publish bump
-
Send a pull request for the version bump.
-
After the pull request's CI is green and it has been merged, publish to cargo:
# Make sure you are in the root of the wasm-bindgen repo! ./publish publish
Team
wasm-bindgen
follows the rustwasm
organization's governance described
here:
-
All pull requests (including those made by a team member) must be approved by at least one other team member.
-
Larger, more nuanced decisions about design, architecture, breaking changes, trade offs, etc are made by team consensus.
Members
| | | | | |
|:---:|:---:|:---:|:---:|
| alexcrichton
| fitzgen
| spastorino
| ohanar
| jonathan-s
|
| | | | | |
| sendilkumarn
| belfz
| afdw
| | |