Design of wasm-bindgen
This section is intended to be a deep-dive into how wasm-bindgen
internally
works today, specifically for Rust. If you're reading this far in the future it
may no longer be up to date, but feel free to open an issue and we can try to
answer questions and/or update this!
Foundation: ES Modules
The first thing to know about wasm-bindgen
is that it's fundamentally built on
the idea of ES Modules. In other words this tool takes an opinionated stance
that wasm files should be viewed as ES modules. This means that you can
import
from a wasm file, use its export
-ed functionality, etc, from normal
JS files.
Now unfortunately at the time of this writing the interface of wasm interop
isn't very rich. Wasm modules can only call functions or export functions that
deal exclusively with i32
, i64
, f32
, and f64
. Bummer!
That's where this project comes in. The goal of wasm-bindgen
is to enhance the
"ABI" of wasm modules with richer types like classes, JS objects, Rust structs,
strings, etc. Keep in mind, though, that everything is based on ES Modules! This
means that the compiler is actually producing a "broken" wasm file of sorts. The
wasm file emitted by rustc, for example, does not have the interface we would
like to have. Instead it requires the wasm-bindgen
tool to postprocess the
file, generating a foo.js
and foo_bg.wasm
file. The foo.js
file is the
desired interface expressed in JS (classes, types, strings, etc) and the
foo_bg.wasm
module is simply used as an implementation detail (it was
lightly modified from the original foo.wasm
file).
As more features are stabilized in WebAssembly over time (like host bindings)
the JS file is expected to get smaller and smaller. It's unlikely to ever
disappear, but wasm-bindgen
is designed to follow the WebAssembly spec and
proposals closely to optimize JS/Rust as much as possible.
Foundation #2: Unintrusive in Rust
On the more Rust-y side of things the wasm-bindgen
crate is designed to
ideally have as minimal impact on a Rust crate as possible. Ideally a few
#[wasm_bindgen]
attributes are annotated in key locations and otherwise you're
off to the races. The attribute strives to both not invent new syntax and work
with existing idioms today.
For example a library might exposed a function in normal Rust that looks like:
# #![allow(unused_variables)] #fn main() { pub fn greet(name: &str) -> String { // ... } #}
And with #[wasm_bindgen]
all you need to do in exporting it to JS is:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] pub fn greet(name: &str) -> String { // ... } #}
Additionally the design here with minimal intervention in Rust should allow us
to easily take advantage of the upcoming host bindings proposal. Ideally
you'd simply upgrade wasm-bindgen
-the-crate as well as your toolchain and
you're immediately getting raw access to host bindings! (this is still a bit of
a ways off though...)